Instantiating

Hello,

I am using Explosion Framework package. I am only using “Detonator - Tiny”. I just imported it and its supporting assets from that package. Then I placed it on a random position on the screen to test it. It worked perfectly. Then I changed the name of the Prefab from “Detonator - Tiny” to “Detonator” as when I was trying to Instantiate it was giving me problems with ‘-’ within it.

Then I just wanted to light up when my canon lands on the ground. Hence I disable the force and the rest of the physics components which would disturb other rigid bodies. Now again I tested it on an open space - it worked fine.

Code:

Now I have a script by the name “cannondestroy.js” wherein I destroy the canon on collision with the floor. The code goes as follows.

function OnCollisionEnter(hit : Collision)

{   


if(hit.gameObject.tag == "floor")

{    
//Checks if floor is hit

	var detonate = Instantiate (Detonator,gameObject.transform.position , Quaternion.identity);

    Destroy(gameObject); //Destroys this gameObject if true.



}

}

Now I get this error :

No appropriate version of ‘UnityEngine.Object.Instantiate’ for the argument list ’ (System.Type.UnityEngine.Vector3, UnityEngine.Quaternion)’ was found.

Code Explanation:

Detonator - is a prefab

Destroy(gameObject);

I have attached the script to the Prefab which I have to destroy.

I would also like to note that, without the detonator attachment - it works.

Request:

I am not sure where I have gone wrong. I would have to humbly request you guys for a solution. All my aim is to create an explosion when the cannonball is destroyed. If you guys could give me an alternative too - I would be happy and appreciate it.

THANK you very much

var detonateObject : GameObject;
function OnCollisionEnter(hit : Collision)
{
if(hit.gameObject.tag == “floor”)
{
//Checks if floor is hit
var detonate = Instantiate (detonateObject,gameObject.transform.position , Quaternion.identity);
Destroy(gameObject); //Destroys this gameObject if true.
}
}

Try that, been a while sense I did this hah, but that might work. If not, comment back, I’ll try to reply.