Instantiation Freezing/Sprite Issues

I’m at a bit of a loss with this issue.

I instantiate entity prefabs during runtime. They have a character controller, rigidbody, sprite renderer, animator, and a C# class for their AI/movement code.

I noticed when doing a build (release or development), I can’t instantiate more than 190 of them. If I try to instantiate 190 or 191 entities at once, it works fine. When I add one more than that, the build freezes indefinitely, requiring a force restart.

I’ve tried to reproduce it in a small, testing project and was unable to. There, despite still having a sprite renderer, character controller, animator, and all the same components, I was able to instantiate thousands without issue.

When I played around with it further, I made the following observations:

  • It seems to be related to the sprite renderer or animator. With these never enabled, the instantiation works fine.
  • Leaving the sprite renderer enabled wasn’t a problem if it didn’t have a sprite to render.
    -Instantiating with them enabled but quickly disabling the sprite renderer/animator (within the same frame) did not cause problems.
    -The freezing happened even without the animator when a sprite was set in the sprite renderer by default.

Note that it works fine in the editor always. This is only relevant to the build. And I can’t see it being a bug in my code if it works fine with a specific number of entities, but then freezes indefinitely when only one extra is added.

Beyond this problem, I get this situation where very much enlarged versions of the sprite images are flashing in the bottom-left corner of the screen for brief moments, only when several of the same instantiated entity share the screen.

Like the freezing bug, this one also only happens in builds. I wonder, given they both seem related to sprites, if they’re the same bug or related in some way.

Has anyone else had issues like this? Can’t seem to narrow it down enough to submit a bug report.

Which platform is this on?

Mac OS X (El Capitan). I sent a build to a friend with Windows 7 and it did the same sprite strangeness (with the enlarged sprite image flashes), but can’t confirm that the freezing also occurred there.

When the build freezes on OS X, could you use Activity Monitor to do Sample Process? That should give us some information about exactly where in the code it’s getting stuck.

Sure, here are the results:

Sample Results

Sampling process 4279 for 3 seconds with 1 millisecond of run time between samples
Sampling completed, processing symbols…
Analysis of sampling Build (pid 4279) every 1 millisecond
Process: Build [4279]
Path: /Users/jason/Projects/Build.app/Contents/MacOS/Build
Load Address: 0x100000000
Identifier: unity.Default.Adventure
Version: Unity Player version 5.4.0b17 (5.4.0b17)
Code Type: X86-64
Parent Process: ??? [1]

Date/Time: 2016-05-14 16:28:42.733 -0500
Launch Time: 2016-05-14 16:28:22.114 -0500
OS Version: Mac OS X 10.11.4 (15E65)
Report Version: 7
Analysis Tool: /usr/bin/sample

Call graph:
2628 Thread_500533 DispatchQueue_1: com.apple.main-thread (serial)

  • 2628 start (in Build) + 52 [0x100002034]
  • 2628 PlayerMain(int, char const**) (in Build) + 638 [0x101140dfe]
  • 2628 NSApplicationMain (in AppKit) + 1176 [0x7fff88abf46c]
  • 2628 -[NSApplication run] (in AppKit) + 682 [0x7fff88af5e84]
  • 2628 -[NSApplication _nextEventMatchingEventMask:untilDate:inMode:dequeue:] (in AppKit) + 454 [0x7fff88b0132a]
  • 2628 _DPSNextEvent (in AppKit) + 1067 [0x7fff88b01efa]
  • 2628 _BlockUntilNextEventMatchingListInModeWithFilter (in HIToolbox) + 71 [0x7fff9d8bf5af]
  • 2628 ReceiveNextEventCommon (in HIToolbox) + 432 [0x7fff9d8bf76f]
  • 2628 RunCurrentEventLoopInMode (in HIToolbox) + 235 [0x7fff9d8bf935]
  • 2628 CFRunLoopRunSpecific (in CoreFoundation) + 296 [0x7fff98478ed8]
  • 2628 __CFRunLoopRun (in CoreFoundation) + 1841 [0x7fff98479871]
  • 2628 __CFRunLoopDoTimers (in CoreFoundation) + 298 [0x7fff9848237a]
  • 2628 __CFRunLoopDoTimer (in CoreFoundation) + 1075 [0x7fff98482823]
  • 2628 CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION (in CoreFoundation) + 20 [0x7fff98482b94]
  • 2628 __NSFireTimer (in Foundation) + 95 [0x7fff9ab2cd6c]
  • 2628 -[PlayerAppDelegate UpdatePlayer] (in Build) + 316 [0x10114235c]
  • 2628 PlayerLoop(bool, bool, IHookEvent*) (in Build) + 2365 [0x100b455dd]
  • 2628 PlayerRender(bool) (in Build) + 200 [0x100b44818]
  • 2628 GfxDeviceClient::BeginFrame() (in Build) + 91 [0x1011c171b]
  • 2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500550 DispatchQueue_2: com.apple.libdispatch-manager (serial)
  • 2628 _dispatch_mgr_thread (in libdispatch.dylib) + 52 [0x7fff8be4fdcd]
  • 2628 _dispatch_mgr_invoke (in libdispatch.dylib) + 216 [0x7fff8be50165]
  • 2628 kevent_qos (in libsystem_kernel.dylib) + 10 [0x7fff9384defa]
    2628 Thread_500577
  • 2628 start_wqthread (in libsystem_pthread.dylib) + 13 [0x7fff8dc19341]
  • 2628 _pthread_wqthread (in libsystem_pthread.dylib) + 1283 [0x7fff8dc1b578]
  • 2628 __workq_kernreturn (in libsystem_kernel.dylib) + 10 [0x7fff9384d5e2]
    2628 Thread_500586
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 GC_start_routine (in libmono.0.dylib) + 96 [0x101e56d8b]
  • 2628 thread_start_routine (in libmono.0.dylib) + 218 [0x101e30689]
  • 2628 start_wrapper (in libmono.0.dylib) + 457 [0x101e00786]
  • 2628 finalizer_thread (in libmono.0.dylib) + 127 [0x101d8d269]
  • 2628 mono_sem_wait (in libmono.0.dylib) + 35 [0x101e39af0]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500587: BatchDeleteObjects
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 BatchDeleteStep2Threaded(void*) (in Build) + 80 [0x100b3e4c0]
  • 2628 ThreadedStreamBuffer::HandleReadOverflow(unsigned int&, unsigned int&) (in Build) + 299 [0x100c2797b]
  • 2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500588: AsyncReadManager
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 AsyncReadManagerThreaded::StaticThreadEntry(void*) (in Build) + 9 [0x100c62aa9]
  • 2628 AsyncReadManagerThreaded::ThreadEntry() (in Build) + 153 [0x100c62d69]
  • 2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500589: UnityLookForNewInputDevices
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 LookForNewDevices(void*) (in Build) + 320 [0x101151230]
  • 2628 CFRunLoopRun (in CoreFoundation) + 97 [0x7fff984ba9b1]
  • 2628 CFRunLoopRunSpecific (in CoreFoundation) + 296 [0x7fff98478ed8]
  • 2628 __CFRunLoopRun (in CoreFoundation) + 1356 [0x7fff9847968c]
  • 2628 __CFRunLoopServiceMachPort (in CoreFoundation) + 212 [0x7fff9847a1c4]
  • 2628 mach_msg (in libsystem_kernel.dylib) + 55 [0x7fff938463b3]
  • 2628 mach_msg_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846f72]
    2628 Thread_500591: UnityGfxDeviceWorker
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 GfxDeviceWorker::RunGfxDeviceWorker(void*) (in Build) + 60 [0x1011c9b7c]
  • 2628 GfxDeviceWorker::Run() (in Build) + 52 [0x1011d1264]
  • 2628 GfxDeviceWorkerAutoreleasePoolProxy (in Build) + 60 [0x100c720ec]
  • 2628 GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&) (in Build) + 4746 [0x1011caf0a]
  • 2628 GeometryJobTasks::PutGeometryJobFence(GfxDevice&, unsigned int) (in Build) + 193 [0x100a86bf1]
  • 2628 CompleteFenceInternal(JobFence&) (in Build) + 30 [0x1009be42e]
  • 2628 JobQueue::WaitForJobGroup(JobGroupID, bool) (in Build) + 498 [0x1009c09a2]
  • 2628 JobQueue::Exec(JobInfo*, long long, int) (in Build) + 114 [0x1009bf642]
  • 2628 SpriteRenderer::RenderGeometryJob(SpriteRendererGeometryJob*) (in Build) + 205 [0x100a5f46d]
  • 2628 TransformSprite(unsigned char*&, unsigned short*&, unsigned int, Matrix4x4f const*, SpriteVertex const*, unsigned int, unsigned short const*, unsigned int, ColorRGBA32, unsigned long) (in Build) + 259 [0x100a77713]
  • 2628 0x0
  • 2628 _sigtramp (in libsystem_platform.dylib) + 26 [0x7fff99ff952a]
  • 2628 mono_sigsegv_signal_handler (in libmono.0.dylib) + 147 [0x101ca506a]
  • 2628 mono_chain_signal (in libmono.0.dylib) + 75 [0x101d6067d]
  • 2628 HandleSignal(int, __siginfo*, void*) (in Build) + 31 [0x100ba776f]
  • 2628 PrintStackTraceOSX(void*) (in Build) + 141 [0x100ba7c6d]
  • 2628 mono_pmip (in libmono.0.dylib) + 46 [0x101c9e095]
  • 2628 mono_jit_info_table_find (in libmono.0.dylib) + 42 [0x101d85464]
  • 2628 pthread_mutex_lock (in libsystem_pthread.dylib) + 0 [0x7fff8dc1945c]
    2628 Thread_500592: Worker Thread
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 JobQueue::WorkLoop(void*) (in Build) + 9 [0x1009beef9]
  • 2628 JobQueue::ProcessJobs(void*) (in Build) + 232 [0x1009bfe88]
  • 2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500593: Worker Thread
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 JobQueue::WorkLoop(void*) (in Build) + 9 [0x1009beef9]
  • 2628 JobQueue::ProcessJobs(void*) (in Build) + 232 [0x1009bfe88]
  • 2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500594: Worker Thread
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 JobQueue::WorkLoop(void*) (in Build) + 9 [0x1009beef9]
  • 2628 JobQueue::ProcessJobs(void*) (in Build) + 232 [0x1009bfe88]
  • 2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500595: Worker Thread
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 JobQueue::WorkLoop(void*) (in Build) + 9 [0x1009beef9]
  • 2628 JobQueue::ProcessJobs(void*) (in Build) + 232 [0x1009bfe88]
  • 2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500596: Worker Thread
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 JobQueue::WorkLoop(void*) (in Build) + 9 [0x1009beef9]
  • 2628 JobQueue::ProcessJobs(void*) (in Build) + 232 [0x1009bfe88]
  • 2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500597: Worker Thread
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 JobQueue::WorkLoop(void*) (in Build) + 9 [0x1009beef9]
  • 2628 JobQueue::ProcessJobs(void*) (in Build) + 232 [0x1009bfe88]
  • 2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500598: Worker Thread
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 JobQueue::WorkLoop(void*) (in Build) + 9 [0x1009beef9]
  • 2628 JobQueue::ProcessJobs(void*) (in Build) + 232 [0x1009bfe88]
  • 2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500599
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 algThreadJobQueueThreadFunc (in Build) + 193 [0x10007cd21]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500600
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 algThreadJobQueueThreadFunc (in Build) + 193 [0x10007cd21]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500601
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 algThreadJobQueueThreadFunc (in Build) + 193 [0x10007cd21]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500602: UnitySubstanceThread
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 SubstanceSystem::ThreadMain(void*) (in Build) + 56 [0x1009b8da8]
  • 2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500603: Worker Thread
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 JobQueue::WorkLoop(void*) (in Build) + 9 [0x1009beef9]
  • 2628 JobQueue::ProcessJobs(void*) (in Build) + 232 [0x1009bfe88]
  • 2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500604: Worker Thread
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 JobQueue::WorkLoop(void*) (in Build) + 9 [0x1009beef9]
  • 2628 JobQueue::ProcessJobs(void*) (in Build) + 232 [0x1009bfe88]
  • 2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500605: Worker Thread
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 JobQueue::WorkLoop(void*) (in Build) + 9 [0x1009beef9]
  • 2628 JobQueue::ProcessJobs(void*) (in Build) + 232 [0x1009bfe88]
  • 2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500606: Worker Thread
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 JobQueue::WorkLoop(void*) (in Build) + 9 [0x1009beef9]
  • 2628 JobQueue::ProcessJobs(void*) (in Build) + 232 [0x1009bfe88]
  • 2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500607: Worker Thread
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 JobQueue::WorkLoop(void*) (in Build) + 9 [0x1009beef9]
  • 2628 JobQueue::ProcessJobs(void*) (in Build) + 232 [0x1009bfe88]
  • 2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500608: Worker Thread
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 JobQueue::WorkLoop(void*) (in Build) + 9 [0x1009beef9]
  • 2628 JobQueue::ProcessJobs(void*) (in Build) + 232 [0x1009bfe88]
  • 2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500609: Worker Thread
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 JobQueue::WorkLoop(void*) (in Build) + 9 [0x1009beef9]
  • 2628 JobQueue::ProcessJobs(void*) (in Build) + 232 [0x1009bfe88]
  • 2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500610: Worker Thread
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 JobQueue::WorkLoop(void*) (in Build) + 9 [0x1009beef9]
  • 2628 JobQueue::ProcessJobs(void*) (in Build) + 232 [0x1009bfe88]
  • 2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500611: Worker Thread
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 JobQueue::WorkLoop(void*) (in Build) + 9 [0x1009beef9]
  • 2628 JobQueue::ProcessJobs(void*) (in Build) + 232 [0x1009bfe88]
  • 2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500612: Worker Thread
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 JobQueue::WorkLoop(void*) (in Build) + 9 [0x1009beef9]
  • 2628 JobQueue::ProcessJobs(void*) (in Build) + 232 [0x1009bfe88]
  • 2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500613: Worker Thread
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 JobQueue::WorkLoop(void*) (in Build) + 9 [0x1009beef9]
  • 2628 JobQueue::ProcessJobs(void*) (in Build) + 232 [0x1009bfe88]
  • 2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500614: Worker Thread
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 JobQueue::WorkLoop(void*) (in Build) + 9 [0x1009beef9]
  • 2628 JobQueue::ProcessJobs(void*) (in Build) + 232 [0x1009bfe88]
  • 2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500615: Worker Thread
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 JobQueue::WorkLoop(void*) (in Build) + 9 [0x1009beef9]
  • 2628 JobQueue::ProcessJobs(void*) (in Build) + 232 [0x1009bfe88]
  • 2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500616: Worker Thread
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 JobQueue::WorkLoop(void*) (in Build) + 9 [0x1009beef9]
  • 2628 JobQueue::ProcessJobs(void*) (in Build) + 232 [0x1009bfe88]
  • 2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500617: Worker Thread
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 JobQueue::WorkLoop(void*) (in Build) + 9 [0x1009beef9]
  • 2628 JobQueue::ProcessJobs(void*) (in Build) + 232 [0x1009bfe88]
  • 2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500618: Worker Thread
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 JobQueue::WorkLoop(void*) (in Build) + 9 [0x1009beef9]
  • 2628 JobQueue::ProcessJobs(void*) (in Build) + 232 [0x1009bfe88]
  • 2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500650: com.apple.audio.IOThread.client
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 HALB_IOThread::Entry(void*) (in CoreAudio) + 75 [0x7fff9033d2c3]
  • 2628 HALC_ProxyIOContext::IOThreadEntry(void*) (in CoreAudio) + 88 [0x7fff9033d3ee]
  • 2627 HALC_ProxyIOContext::IOWorkLoop() (in CoreAudio) + 1149 [0x7fff9033d939]
  • ! 2627 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) (in CoreAudio) + 42 [0x7fff9033f57c]
  • ! 2627 HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned int, unsigned int, mach_msg_header_t*, bool, unsigned int) (in CoreAudio) + 98 [0x7fff9033f5ee]
  • ! 2627 mach_msg (in libsystem_kernel.dylib) + 55 [0x7fff938463b3]
  • ! 2627 mach_msg_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846f72]
  • 1 HALC_ProxyIOContext::IOWorkLoop() (in CoreAudio) + 2535 [0x7fff9033dea3]
  • 1 AUHAL::AUIOProc(unsigned int, AudioTimeStamp const*, AudioBufferList const*, AudioTimeStamp const*, AudioBufferList*, AudioTimeStamp const*, void*) (in CoreAudio) + 1778 [0x112c0b5de]
  • 1 AUBase::smile:oRender(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int, AudioBufferList&) (in CoreAudio) + 504 [0x112c04a1e]
  • 1 AUBase::smile:oRenderBus(unsigned int&, AudioTimeStamp const&, unsigned int, AUOutputElement*, unsigned int, AudioBufferList&) (in CoreAudio) + 154 [0x112c06034]
  • 1 AUConverterBase::RenderBus(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int) (in CoreAudio) + 709 [0x112c07e6b]
  • 1 FMOD::OutputCoreAudio::renderProc(void*, unsigned int*, AudioTimeStamp const*, unsigned int, unsigned int, AudioBufferList*) (in Build) + 50 [0x100873002]
  • 1 FMOD::Output::mix(void*, unsigned int) (in Build) + 704 [0x100832cf0]
  • 1 FMOD::smile:SPSoundCard::read(void*, unsigned int*, FMOD_SPEAKERMODE, int, unsigned int) (in Build) + 90 [0x100822bda]
  • 1 FMOD::smile:SPFilter::read(float**, int*, unsigned int*, FMOD_SPEAKERMODE, int, unsigned int) (in Build) + 336 [0x10080aa70]
  • 1 FMOD::smile:SPFilter::read(float**, int*, unsigned int*, FMOD_SPEAKERMODE, int, unsigned int) (in Build) + 336 [0x10080aa70]
  • 1 FMOD::smile:SPFilter::read(float**, int*, unsigned int*, FMOD_SPEAKERMODE, int, unsigned int) (in Build) + 336 [0x10080aa70]
  • 1 FMOD::smile:SPFilter::read(float**, int*, unsigned int*, FMOD_SPEAKERMODE, int, unsigned int) (in Build) + 336 [0x10080aa70]
  • 1 FMOD::smile:SPFilter::read(float**, int*, unsigned int*, FMOD_SPEAKERMODE, int, unsigned int) (in Build) + 308 [0x10080aa54]
    2628 Thread_500652
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2627 FMOD::thread::callback(void*) (in Build) + 37 [0x1008570d5]
  • ! 2627 FMOD_OS_Time_Sleep(unsigned int) (in Build) + 15 [0x10087090f]
  • ! 2627 usleep (in libsystem_c.dylib) + 54 [0x7fff8b765c0a]
  • ! 2627 nanosleep (in libsystem_c.dylib) + 199 [0x7fff8b765d17]
  • ! 2623 __semwait_signal (in libsystem_kernel.dylib) + 10 [0x7fff9384d10a]
  • ! 3 cerror (in libsystem_kernel.dylib) + 0 [0x7fff938477f2]
  • ! 1 cerror_nocancel (in libsystem_kernel.dylib) + 20 [0x7fff938477e1]
  • 1 FMOD::thread::callback(void*) (in Build) + 114 [0x100857122]
  • 1 FMOD::SystemI::updateStreams() (in Build) + 344 [0x100847e98]
  • 1 FMOD::TimeStamp::stampOut(int) (in Build) + 9 [0x100857669]
    2628 Thread_500705: UnityPreload
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 PreloadManager::Run(void*) (in Build) + 9 [0x100bb0189]
  • 2628 PreloadManager::Run() (in Build) + 85 [0x100bb01e5]
  • 2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500706: com.apple.NSEventThread
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 _NSEventThread (in AppKit) + 149 [0x7fff88c57e99]
  • 2628 CFRunLoopRunSpecific (in CoreFoundation) + 296 [0x7fff98478ed8]
  • 2627 __CFRunLoopRun (in CoreFoundation) + 1356 [0x7fff9847968c]
  • ! 2627 __CFRunLoopServiceMachPort (in CoreFoundation) + 212 [0x7fff9847a1c4]
  • ! 2627 mach_msg (in libsystem_kernel.dylib) + 55 [0x7fff938463b3]
  • ! 2627 mach_msg_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846f72]
  • 1 __CFRunLoopRun (in CoreFoundation) + 2171 [0x7fff984799bb]
  • 1 __CFRunLoopDoSource1 (in CoreFoundation) + 473 [0x7fff98481f89]
  • 1 CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION (in CoreFoundation) + 41 [0x7fff98482019]
  • 1 __CFMachPortPerform (in CoreFoundation) + 252 [0x7fff9848212c]
  • 1 MessageHandler(__CFMachPort*, void*, long, void*) (in HIToolbox) + 51 [0x7fff9d8c955a]
  • 1 PullEventsFromWindowServerOnConnection(unsigned int, unsigned char, __CFMachPortBoost*) (in HIToolbox) + 102 [0x7fff9d8c95e5]
  • 1 CGEventCreateNextEvent (in CoreGraphics) + 50 [0x7fff967b72dc]
  • 1 CGSGetNextEventRecordInternal (in CoreGraphics) + 84 [0x7fff967b73e2]
  • 1 CGSSnarfAndDispatchDatagrams (in CoreGraphics) + 206 [0x7fff967b768e]
  • 1 mach_msg (in libsystem_kernel.dylib) + 55 [0x7fff938463b3]
  • 1 mach_msg_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846f72]
    2628 Thread_500707: BackgroundWorker
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 JobQueue::WorkLoop(void*) (in Build) + 9 [0x1009beef9]
  • 2628 JobQueue::ProcessJobs(void*) (in Build) + 232 [0x1009bfe88]
  • 2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500708: BackgroundWorker
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 JobQueue::WorkLoop(void*) (in Build) + 9 [0x1009beef9]
  • 2628 JobQueue::ProcessJobs(void*) (in Build) + 232 [0x1009bfe88]
  • 2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500709: BackgroundWorker
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 JobQueue::WorkLoop(void*) (in Build) + 9 [0x1009beef9]
  • 2628 JobQueue::ProcessJobs(void*) (in Build) + 232 [0x1009bfe88]
  • 2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500710: BackgroundWorker
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 JobQueue::WorkLoop(void*) (in Build) + 9 [0x1009beef9]
  • 2628 JobQueue::ProcessJobs(void*) (in Build) + 232 [0x1009bfe88]
  • 2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500711: BackgroundWorker
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 JobQueue::WorkLoop(void*) (in Build) + 9 [0x1009beef9]
  • 2628 JobQueue::ProcessJobs(void*) (in Build) + 232 [0x1009bfe88]
  • 2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500712: BackgroundWorker
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 JobQueue::WorkLoop(void*) (in Build) + 9 [0x1009beef9]
  • 2628 JobQueue::ProcessJobs(void*) (in Build) + 232 [0x1009bfe88]
  • 2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500713: BackgroundWorker
  • 2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
  • 2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
  • 2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
  • 2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
  • 2628 JobQueue::WorkLoop(void*) (in Build) + 9 [0x1009beef9]
  • 2628 JobQueue::ProcessJobs(void*) (in Build) + 232 [0x1009bfe88]
  • 2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
  • 2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]
    2628 Thread_500714: BackgroundWorker
    2628 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
    2628 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
    2628 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
    2628 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
    2628 JobQueue::WorkLoop(void*) (in Build) + 9 [0x1009beef9]
    2628 JobQueue::ProcessJobs(void*) (in Build) + 232 [0x1009bfe88]
    2628 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
    2628 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff93846fae]

Total number in stack (recursive counted multiple, when >=5):
44 _pthread_body (in libsystem_pthread.dylib) + 131 [0x7fff8dc1b99d]
44 _pthread_start (in libsystem_pthread.dylib) + 168 [0x7fff8dc1b91a]
44 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff8dc19351]
40 semaphore_wait_trap (in libsystem_kernel.dylib) + 0 [0x7fff93846fa4]
37 Thread::RunThreadWrapper(void*) (in Build) + 60 [0x100c2654c]
36 _dispatch_semaphore_wait_slow (in libdispatch.dylib) + 224 [0x7fff8be55cb2]
31 JobQueue::ProcessJobs(void*) (in Build) + 232 [0x1009bfe88]
31 JobQueue::WorkLoop(void*) (in Build) + 9 [0x1009beef9]

Sort by top of stack, same collapsed (when >= 5):
semaphore_wait_trap (in libsystem_kernel.dylib) 105120
mach_msg_trap (in libsystem_kernel.dylib) 7883
__workq_kernreturn (in libsystem_kernel.dylib) 2628
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0x7fff9b9b6000 - 0x7fff9b9c7ff7 libsystem_trace.dylib (201.10.3) <25104542-5251-3E8D-B14A-9E37207218BC> /usr/lib/system/libsystem_trace.dylib
0x7fff9ba15000 - 0x7fff9ba25fff libbsm.0.dylib (34) <7E14504C-A8B0-3574-B6EB-5D5FABC72926> /usr/lib/libbsm.0.dylib
0x7fff9c16a000 - 0x7fff9c170ff7 com.apple.speech.recognition.framework (5.1.1 - 5.1.1) <9E5A980A-F455-32D5-BBEE-3BD6018CC45E> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition
0x7fff9c816000 - 0x7fff9c93afff libsqlite3.dylib (216.4) <280D67B8-F93D-3587-A146-19F36C817548> /usr/lib/libsqlite3.dylib
0x7fff9c93e000 - 0x7fff9c940ff7 libRadiance.dylib (1444) /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
0x7fff9c970000 - 0x7fff9c9ccfff libTIFF.dylib (1444) <2A22E6B7-213B-3253-838F-C3EC3C8F2727> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
0x7fff9c9cd000 - 0x7fff9ca1cff7 com.apple.opencl (2.7.0 - 2.7.0) <307263BA-0368-38C9-A7FB-25920343D0DF> /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL
0x7fff9ca1d000 - 0x7fff9cb0cffb libxml2.2.dylib (29.5) <4096C2EA-6659-3F22-AC60-1E2F30BDD2B7> /usr/lib/libxml2.2.dylib
0x7fff9cb11000 - 0x7fff9cb1cfff libcsfde.dylib (517.20.1) <6FFC376E-E141-37EE-800A-004080A50091> /usr/lib/libcsfde.dylib
0x7fff9cb1d000 - 0x7fff9cb37fff com.apple.Kerberos (3.0 - 1) <1B4744BF-E5AE-38E2-AA56-E22D3270F2E8> /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos
0x7fff9cb38000 - 0x7fff9cb54ff7 libsystem_malloc.dylib (67.40.1) <5748E8B2-F81C-34C6-8B13-456213127678> /usr/lib/system/libsystem_malloc.dylib
0x7fff9cd7d000 - 0x7fff9cd7dfff libenergytrace.dylib (10.40.1) <0A491CA7-3451-3FD5-999A-58AB4362682B> /usr/lib/libenergytrace.dylib
0x7fff9cd7e000 - 0x7fff9cd9aff7 libextension.dylib (78) /usr/lib/libextension.dylib
0x7fff9cdf8000 - 0x7fff9cf06ff3 com.apple.desktopservices (1.10.3 - 1.10.3) <3A6906D4-C0B8-30D1-B589-0466E5E42B69> /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv
0x7fff9cf07000 - 0x7fff9d093ff7 libGLProgrammability.dylib (12.0.40.6) /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
0x7fff9d114000 - 0x7fff9d119ff7 libmacho.dylib (875.1) <318264FA-58F1-39D8-8285-1F6254EE410E> /usr/lib/system/libmacho.dylib
0x7fff9d11a000 - 0x7fff9d200fef unorm8_bgra.dylib (2.7.3) /System/Library/Frameworks/OpenCL.framework/Versions/A/Libraries/ImageFormats/unorm8_bgra.dylib
0x7fff9d201000 - 0x7fff9d238ff7 com.apple.LDAPFramework (2.4.28 - 194.5) <9AE33BF2-FB17-342D-8F1E-5F83C6E6EB69> /System/Library/Frameworks/LDAP.framework/Versions/A/LDAP
0x7fff9d239000 - 0x7fff9d27eff3 libFontRegistry.dylib (155.1) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontRegistry.dylib
0x7fff9d41d000 - 0x7fff9d448ffb libarchive.2.dylib (33.20.2) <6C370A21-63FD-3A68-B4B3-5333F24B770B> /usr/lib/libarchive.2.dylib
0x7fff9d465000 - 0x7fff9d46aff7 libheimdal-asn1.dylib (453.40.10) <981DE40B-FA16-36F7-BE92-8C8A115D6CD9> /usr/lib/libheimdal-asn1.dylib
0x7fff9d7ac000 - 0x7fff9d7b0fff libGIF.dylib (1444) /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
0x7fff9d7b1000 - 0x7fff9d801ff7 com.apple.Symbolication (1.4 - 58044) /System/Library/PrivateFrameworks/Symbolication.framework/Versions/A/Symbolication
0x7fff9d88f000 - 0x7fff9db84fff com.apple.HIToolbox (2.1.1 - 807.2) <871E5223-5D03-3649-98AF-9CCA3B41E307> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox
0x7fff9db89000 - 0x7fff9db8cff7 libCoreFSCache.dylib (119.5) <2389D7DA-B8EF-3EB4-AAAF-FBEDE01CDECA> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreFSCache.dylib
0x7fff9dc60000 - 0x7fff9dc62ffb libutil.dylib (43) <4C9BFE8B-563B-3EEA-A323-8F4F14E0A46C> /usr/lib/libutil.dylib
0x7fff9dc63000 - 0x7fff9dca8ff7 com.apple.coreservices.SharedFileList (24.4 - 24.5) <1D2AD77B-778F-3253-A295-3D0A32A8121C> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SharedFileList.framework/Versions/A/SharedFileList
0x7fff9dd62000 - 0x7fff9ddb4fff com.apple.AppleVAFramework (5.0.32 - 5.0.32) /System/Library/PrivateFrameworks/AppleVA.framework/Versions/A/AppleVA
0x7fff9ddb5000 - 0x7fff9df60ffb GLEngine (12.0.40.6) <32029589-A64E-3E6B-A024-F985765766A2> /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLEngine.bundle/GLEngine
Sample analysis of process 4279 written to file /dev/stdout

OK, so this part:

shows that TransformSprite is crashing. The frames after that are Unity attempting to write the stack trace to the player output log - is there anything you see there? - but it looks like it might be deadlocking on a mutex while doing that (or possibly you just got lucky with the sample, but check the log file and see).

As to why TransformSprite is crashing, it’s impossible to say without either the player log file or reproducing it on our end in a debugger. I’ll point the 2D team at this thread - maybe they have already seen and fixed this issue in an upcoming build - but it would certainly help if you could check the player log file for clues, and beyond that we will need to get hold of your project (or at least a build of your game) somehow.

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It doesn’t look like anything is being written to the log file, as far as I can tell.

In beta 21, the instantiation freezing seems to be fixed. The enlarged sprite flashing, however, is not. I wasn’t getting the problem for a while until just now.

It happens when a collision is registered between my player character and the enemy entity. I also change the material’s color in the process.

Note: changing the color has nothing to do with it. It happens regardless of whether I do that or not.

When I removed the sprite that had its image being flashed from the game, this issue didn’t occur anymore.

Must be a bug in the sprite renderer’s internal code.

Final note: it still only happens in builds (64 bit, OS X El Capitan, both release and debug). Never in the editor.

More info: seems to happen when I’m changing the sprites of images in the UI canvas programmatically. Not sure why they’re affecting each other.