Instantiation Rotation Question

Hello,

I’m having an issue rotating instantiated blood based on the raycasthit.point and raycasthit.normal values. Essentially the blood should spurt where the raycast was shot from. I’m not sure if I should be using the raycast origin or direction for this instead of the hit and normal values. I have a script on my weapon that looks like the following:

            if (hitSomething)
            {

              EnemyHitbox enemyHitbox = hit.collider.GetComponent<EnemyHitbox>();

                if (bulletDecalPrefab != null)
                {
                    //Draw decal on surface hit
                    GameObject decal = (GameObject)Instantiate(bulletDecalPrefab, Vector3.zero, Quaternion.identity);
                    Vector3 oldScale = decal.transform.localScale;
                    decal.transform.parent = hit.transform;
                    decal.transform.position = hit.point+(hit.normal*0.005f);
                    decal.transform.LookAt(hit.point-hit.normal);
                    if (hit.transform.lossyScale != Vector3.one)
                    {
                        decal.transform.parent = null;
                        decal.transform.localScale = oldScale;
                        decal.transform.parent = hit.transform;
                    }


                }
                if (enemyHitbox != null)
                {
                    enemyHitbox.TakeDamage(damage, hit.point, hit.normal);

                }

Then my enemies hitbox script has the following in it to detect the hit and instantiate the blood on the hit location:

    public void TakeDamage(int amount, Vector3 hitPoint, Vector3 hitNormal)
    {
        if (enemyHealth.isDead)
            return;
        Instantiate(Blood, hitPoint, Quaternion.LookRotation(hitNormal));
        enemyHealth.currentHealth -= amount*damageMultiplier;
       // Blood.transform.LookAt(-rayDirection);
        if (enemyHealth.currentHealth <= 0)
        {
            enemyHealth.Death();
        }
    }

I’ve been scratching my head for a few hours on this one. Any help would be greatly appreciated.

Anyone?