What i want to do is to directly map two objects together same exact transform without any movement transition, how would i do this?
The only way to do this (AFAIK) is to add a script to your object A and implement the LateUpdate function :
// Drag & Drop other gameobject here
public Transform otherTransform ;
private Transform myTransform ;
private void Awake()
{
myTransform = GetComponent<Transform>();
}
private void LateUpdate()
{
myTransform.position = otherTransform.position ;
myTransform.rotation = otherTransform.rotation;
}