InstantOC - dynamic occlusion culling + LOD on iOS

Good night Gentlemen,
I have just uploaded a video of InstantOC running on an iPad2, the performance boost You get thanks to it on iOS projects is stunning.
InstantOC is the first fully dynamic occlusion culling solution for Unity with integrated LOD system.

  • Zero baking time
  • Beautifully compatible with procedural scenes
  • Awesome LOD system completely integrated
  • Combine IOC and LOD as you wish, IOC only, LOD only, IOC + LOD
  • Extremely easy to use, yet remarkably powerful
  • Astoundingly big scenes on mobile devices without killing their tiny cpus/gpus

More details, WebPlayer demo, video tutorials on the InstantOC release thread

You really didn’t need to make another thread for this. Keep your updates to one thread.