Instatiate help

Ok for some reason I cant seem to wrap my head around this, perhaps im tied.
I have a list of gameobjects that I instatiate to a random list of spawn points around the world.
It works exactly like i hoped but my problem is it only spawns the amount that is in the lists count . I would like it to spawn 100 randomly selected objects from the item list to randomly selected spawns. So 1 spawn might get 2 items another might get 6 another might get 9. for some reason I can figure this out. I’m using photon so perhaps it might have something to do with Photon.Instatiate(“only letting me use a string”,pos,pos, byte);

The loot spawns randomly to the spawns but only the same amount as the count of the list

Any ideas would be great…

this is the instatiate code

void OnJoinedRoom(){
		if (PhotonNetwork.isMasterClient) {
			for (int i = 0; i < loot.Count; i++) {
				if (Random.value * 100 < loot *.spawnChance) {*

_ PhotonNetwork.Instantiate (loot*, lootSpawns [Random.Range (0, lootSpawns.Count)].transform.position, Quaternion.identity, 0);*_

* }*
* }*
* }*


you have to implement a loop that runs 100 times. Within this loop you have to randomly select an object from your list (temporary save its name because you need it for Network Instantiation) and a spawn point (temporary save this either). Then you call PhotonNetwork.Instantiate with the stored name, the stored position and both left parameters (Rotation and Group) like you already do.