Instatiate prefab at another prefab issue

I have created a simple script that instatiates a coconut prefab at the location of a tree prefab. However I’m running into a major issue. The coconut only instatiates at my palm tree pivot point. Which is at the bottom of the trunk. I have searched up and down google for an answer, like how to make my coconut spawn higher up than the pivot point or father out from the trunk but I have found nothing. Here is the code:

using UnityEngine;
using System.Collections;

public class CoconutGen : MonoBehaviour {
	
	public GameObject spawnThis;
	
	// Use this for initialization
	void Start () {
		Instantiate(spawnThis, transform.position, transform.rotation);
	}
	
	// Update is called once per frame
	void Update () {
	}
}

The second parameter you pass to Instantiate is the position: just add an offset to it - like this:

... 
public GameObject spawnThis;
public Vector3 offset = new Vector3(0, 2, 0); // offset relative to the pivot

// Use this for initialization
void Start () {
   Instantiate(spawnThis, transform.position + offset, transform.rotation);
}
...

This offset sets the position 2 units above the pivot.

If you want to create several coconuts, add some random offset too:

   Instantiate(spawnThis, transform.position + offset + Random.insideUnitSphere, transform.rotation);