That is, I have a Player object with a Player.png sprite. When I run the build, it will be UnityWhite instead of the sprite. It’s a completely white rectangle with the dimensions of the Player.png sprite. The Player.png itself will be in memory as [unknown].
I tried different degrees of compression, added to Sprite Atlas, loaded the sprite with Addressables, but nothing worked. The sprite size is a multiple of 4.
The SpriteRenderer component is used. Sprite-Deafult material. (Can’t show content - NDA)