Instead of a sprite, the engine puts UnityWhite texture (2022.1.8f)

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That is, I have a Player object with a Player.png sprite. When I run the build, it will be UnityWhite instead of the sprite. It’s a completely white rectangle with the dimensions of the Player.png sprite. The Player.png itself will be in memory as [unknown].

I tried different degrees of compression, added to Sprite Atlas, loaded the sprite with Addressables, but nothing worked. The sprite size is a multiple of 4.

The SpriteRenderer component is used. Sprite-Deafult material.
(Can’t show content - NDA)

Did you find a solution for this?

Yes. If your project has a lot of images, then the right solution would be to pack them into the large 8k atlases.:slight_smile: