Is any guidelines how to trane it, for example, on some pixel art?
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What is main piplene? I just add some sprites to source, any prompts to associate it with results and start traning?
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How can i understand that process ended? Can i close traning window before traning ends?
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Why images with transparent background added with strange artifacts?
I used heroes 2 sprite just for test:
Sprites added to project with this settings:

Artifacts in set (added as Texture2d in Set Window):
Result:
Ive also trying just add raw pictures with (+) button.
It putted without artifacts (background are not transparent still)

In traning process got an error, but seems like proces not stopped:
IOException: Sharing violation on path D:\Work\Gamedev\Unity\Muse test\Library\Muse\StyleTrainer\StyleTrainerCache.db
System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <787acc3c9a4c471ba7d971300105af24>:0)
System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) (at <787acc3c9a4c471ba7d971300105af24>:0)
(wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions)
LiteDB.Engine.FileStreamFactory.GetStream (System.Boolean canWrite, System.Boolean sequencial) (at <33c131de9dd64140bfb2be9ff6c2d0ca>:0)
LiteDB.Engine.StreamPool+<>c__DisplayClass3_0.<.ctor>b__0 () (at <33c131de9dd64140bfb2be9ff6c2d0ca>:0)
System.Lazy`1[T].ViaFactory (System.Threading.LazyThreadSafetyMode mode) (at <787acc3c9a4c471ba7d971300105af24>:0)
System.Lazy`1[T].ExecutionAndPublication (System.LazyHelper executionAndPublication, System.Boolean useDefaultConstructor) (at <787acc3c9a4c471ba7d971300105af24>:0)
System.Lazy`1[T].CreateValue () (at <787acc3c9a4c471ba7d971300105af24>:0)
System.Lazy`1[T].get_Value () (at <787acc3c9a4c471ba7d971300105af24>:0)
LiteDB.Engine.StreamPool.get_Writer () (at <33c131de9dd64140bfb2be9ff6c2d0ca>:0)
LiteDB.Engine.DiskService..ctor (LiteDB.Engine.EngineSettings settings, System.Int32[] memorySegmentSizes) (at <33c131de9dd64140bfb2be9ff6c2d0ca>:0)
LiteDB.Engine.LiteEngine..ctor (LiteDB.Engine.EngineSettings settings) (at <33c131de9dd64140bfb2be9ff6c2d0ca>:0)
LiteDB.ConnectionString.CreateEngine () (at <33c131de9dd64140bfb2be9ff6c2d0ca>:0)
LiteDB.LiteDatabase..ctor (LiteDB.ConnectionString connectionString, LiteDB.BsonMapper mapper) (at <33c131de9dd64140bfb2be9ff6c2d0ca>:0)
LiteDB.LiteDatabase..ctor (System.String connectionString, LiteDB.BsonMapper mapper) (at <33c131de9dd64140bfb2be9ff6c2d0ca>:0)
Unity.Muse.Common.Cache.LiteDbArtifactCache.InitDb () (at ./Library/PackageCache/com.unity.muse.common@0.3.0/Runtime/Artifacts/ArtifactCache/LiteDB/LiteDbArtifactCache.cs:39)
Unity.Muse.Common.Cache.LiteDbArtifactCache.get_db () (at ./Library/PackageCache/com.unity.muse.common@0.3.0/Runtime/Artifacts/ArtifactCache/LiteDB/LiteDbArtifactCache.cs:18)
Unity.Muse.Common.Cache.LiteDbArtifactCache.Clear () (at ./Library/PackageCache/com.unity.muse.common@0.3.0/Runtime/Artifacts/ArtifactCache/LiteDB/LiteDbArtifactCache.cs:63)
Unity.Muse.Common.Cache.LiteDbArtifactCache.DropCollection () (at ./Library/PackageCache/com.unity.muse.common@0.3.0/Runtime/Artifacts/ArtifactCache/LiteDB/LiteDbArtifactCache.cs:182)
Unity.Muse.Common.Cache.LiteDbArtifactCache.IsInCache (Unity.Muse.Common.Artifact artifact) (at ./Library/PackageCache/com.unity.muse.common@0.3.0/Runtime/Artifacts/ArtifactCache/LiteDB/LiteDbArtifactCache.cs:76)
Unity.Muse.StyleTrainer.StyleTrainerImageArtifactCache.WriteToCache (System.Byte[] value) (at ./Library/PackageCache/com.unity.muse.sprite@0.3.0/Runtime/StyleTrainer/Model/ImageArtifactCache.cs:75)
Unity.Muse.StyleTrainer.ImageArtifact.SetTexture (System.Byte[] texture) (at ./Library/PackageCache/com.unity.muse.sprite@0.3.0/Runtime/StyleTrainer/Model/ImageArtifact.cs:253)
Unity.Muse.StyleTrainer.ImageArtifact.LoadImageSuccess (System.Byte[] bytes) (at ./Library/PackageCache/com.unity.muse.sprite@0.3.0/Runtime/StyleTrainer/Model/ImageArtifact.cs:215)
Unity.Muse.StyleTrainer.ImageArtifact.OnGetImageFromURLSuccess (StyleTrainer.Backend.GetImageFromURLRestCall arg1, System.Byte[] arg2) (at ./Library/PackageCache/com.unity.muse.sprite@0.3.0/Runtime/StyleTrainer/Model/ImageArtifact.cs:185)
Unity.Muse.Sprite.Common.Backend.QuarkRestCall`3[TRequest,TResponse,TImplementorType].OnSuccess (TResponse response) (at ./Library/PackageCache/com.unity.muse.sprite@0.3.0/Runtime/Common/Backend/RestCall.cs:311)
Unity.Muse.Sprite.Common.Backend.QuarkRestCall`3[TRequest,TResponse,TImplementorType].OnRequestComplete (UnityEngine.Networking.UnityWebRequest r) (at ./Library/PackageCache/com.unity.muse.sprite@0.3.0/Runtime/Common/Backend/RestCall.cs:285)
UnityEngine.Debug:LogException(Exception)
Unity.Muse.Sprite.Common.Backend.QuarkRestCall`3:OnRequestComplete(UnityWebRequest) (at ./Library/PackageCache/com.unity.muse.sprite@0.3.0/Runtime/Common/Backend/RestCall.cs:290)
Unity.Muse.Sprite.Common.Backend.<>c__DisplayClass5_0:<SendRequest>b__0(AsyncOperation) (at ./Library/PackageCache/com.unity.muse.sprite@0.3.0/Runtime/Common/Backend/BackendUtilities.cs:64)
UnityEngine.AsyncOperation:InvokeCompletionEvent()
Final result:










