Hello,
I am having difficulty understanding what I am doing wrong, I have seen this error before and fixed it but i dont remember. I want to have two buttons and have the define a limit or clamp the values that are being produced by clicking the buttons.
The Problem with my code is in the function Update, See Picture Below.
Code:
var ButtonLeft:GameObject;
var ButtonRight:GameObject;
var GridCount : int = 0;
function Update () {
GridCount >= 0;
GridCount <= 3;
}
function OnMouseDownAsButton () {
if (ButtonRight) {
GridCount ++;
}
if (ButtonLeft) {
GridCount ++;
}
if (GridCount == 0) {
if (ButtonRight) {
//Move all level objs left one grid
}
if (ButtonLeft) {
//Move all level objs right one grid
}
}
if (GridCount == 1) {
if (ButtonRight) {
//Move all level objs left one grid
}
if (ButtonLeft) {
//Move all level objs right one grid
}
}
if (GridCount == 2) {
if (ButtonRight) {
//Move all level objs left one grid
}
if (ButtonLeft) {
//Move all level objs right one grid
}
}
}
[12884-screen+shot+2013-07-07+at+3.02.41+pm.png|12884]