Int and Javascript help

Hello,
I am having difficulty understanding what I am doing wrong, I have seen this error before and fixed it but i dont remember. I want to have two buttons and have the define a limit or clamp the values that are being produced by clicking the buttons.

The Problem with my code is in the function Update, See Picture Below.

Code:

var ButtonLeft:GameObject;
var ButtonRight:GameObject;
var GridCount : int = 0;

function Update () {
	GridCount >= 0;
	GridCount <= 3;
}

function OnMouseDownAsButton () {
	
	if (ButtonRight) {
		GridCount ++;
	}
	if (ButtonLeft) {
		GridCount ++;
	}
	
	if (GridCount == 0) {
		
		if (ButtonRight) {
			//Move all level objs left one grid
		}
		
		if (ButtonLeft) {
			//Move all level objs right one grid
		}
	}
	
	if (GridCount == 1) {
		
		if (ButtonRight) {
			//Move all level objs left one grid
		}
		
		if (ButtonLeft) {
			//Move all level objs right one grid
		}
	}
	
	if (GridCount == 2) {
		
		if (ButtonRight) {
			//Move all level objs left one grid
		}
		
		if (ButtonLeft) {
			//Move all level objs right one grid
		}
	}

}

[12884-screen+shot+2013-07-07+at+3.02.41+pm.png|12884]

Change the code in your update function to this:

Gridcount = Mathf.clamp (Gridcount, 0, 3);

For Everyone to see this is the correct way to clamp.

GridCount = Mathf.Clamp (GridCount, 0, 3);

The .clamp needs to be capitalized as .Clamp.

Cheers,