Your welcome, i just want to be able to use my unity version as it should be.
It’s crazy to see a bug reported a month ago during the beta not fixed yet …
Was hoping this would be fixed in 2017.1.b6 but no dice. Can anyone provide an estimate on which beta release will contain this fix?
This is preventing us from moving forward in WebAssembly and we have specifically upgraded (see: purchased) to a 2017 subscription on the assumption that this will be addressed soon.
I don’t see how a 2017 subscription changes anything. You still get the exact same version of Unity everyone else does. Licenses and extra services change, not the engine.
Also the developer has clearly stated it it’s being worked on. Times cannot be given because it’s not up to the developer when it lands.
Fixes have to go through a peer review process and may interfere with other fixes. Just be patient.
With all due respect, when Unity heavily touts exciting features in their PR and GDC presentations (such as WebGL support in 5.x and WebAssembly in 5.6) and then users discover fatal errors right off the bat that then require updates to new versions of Unity, it becomes very frustrating. WebAssembly is “experimental” in 5.6 so YES an upgrade to 2017 is required if we want full WebAssembly support (eventually).
I understand that it’s a business and there are thousands of factors that influence release schedules, many of which are out of the control of Unity dev (i.e, browser vendors), so I can accept the upgrade requirement. But I don’t think its too much to ask for a possible timeline when the developer response on this specific issue is:
All the support I’ve received from developers on this forum has been cordial, helpful and responsive thus far, even when they need to be vague. “Just be patient” helps noone.
The issue has been fixed but, as @hippocoder said, all changes need to go through a review process which is happening right now. So far everything is looking good for the fix to land to 5.6 and 2017.1 by the end of the month or in early June.