I have a Color Book game, half of my levels are locked.
User can unlock stages with paypal microtransaction
I want to integrate paypal to my game, any instructions for managing this ?
Didnt find much conversation of this topic which is weird.
Help appreciated!
1.) When the user clicks on the purchase button in your game, you need to open a new browser window using Application.OpenURL pointing them to your paypal page.
2.) When they make the purchase, email them a key of some sort. (I’m not sure how Paypal handles this, you’ll need to read up how to do it)
3.) In the game they can copy/paste the key to unlock the other levels.
Just in case you are making an app for the Play Store or App Store, you can’t do that, it’s against their terms. You need to use that store’s in app purchase API.
Oh, thank you for info! didnt know that
So basically I upload my free version to playstore with locked levels ?
And then I will upload full version to playstore, if user buy my full version his/shes demo get upgraded to full ?
This sounds simple but is it ?
No what it sounds like you want to do is create a free game. Then you have levels in the game that they cannot play unless they purchase to unlock that level. So you would have an in app purchase “level1” and “level2” etc. Basically you give them the option to purchase level 1, then you unlock it in the game for them.