Does anyone have experience using FluorineFx with Unity? It looks like a promising way of connecting Unity apps to a Red5 server, but I'd like to find out if it's been done before and if there are any pitfalls I should look out for (aside from the download being .exe only).
Per personal communication with the Fluorine maintainer, FluorineFx no longer supports .NET 1.1 which, at the time of this writing, is the equivalent to Unity's Mono version. In short, current and future builds of FluorineFx are neither guaranteed nor likely to work. I'll try to revisit this issue after the planned upgrade to Mono in Unity 3.0.