Has anyone had any experience with integrating the TapJoy SDK into a Unity game?
Anyone had any (tap)joy using this ad service with Unity?
To handle the low-level communication between the TapJoy API and Unity, you could write a plugin for the Poor Monkey framework:
http://forum.unity3d.com/viewtopic.php?t=41051
Take a look at the facebook connect plugin to see how to bind the API to unity.
somebody have integrated it successfully yet?
Hey,
TapJoy works fine under 3.0.0f5, not too hard to implement either…
had a few hiccups on the xcode side but all good…