Every example scene in this distribution describes using a signaling server web app running on a standalone Mac or PC (eg webserver.exe)
If all streaming activity will be happening on a single local network segment between android VR headsets and a companion app running iOS, is it possible to integrate the signaling server into the unity project running either on android or iOS without the need for a separate computer to serve as the web server?
but no video is actually passed along. If I run webserver.exe separately outside of Unity, video is transmitted fine between the same broadcast and receiver example apps.
I must be missing something simple in the WebRTC instantiation on the Unity side. Are you aware of a working example project that uses the WebSocketSignalingServer / WebRTC_PC combo in Unity?