Intel Atom Processors

Has anybody had experience trying to run Unity on an Atom processor? The hardware in question also uses a GMA 950 graphics GPU. The operating system is might be XP, but will probably be Windows 7.

anyone installing win7 on that is dumb as bread as it will barely run the os …

you can run unity games on that but forget any hope for the editor as the processor is really slow (I’ve a netbook with comparable specs + a cube box with an N330 thats a dual processor of that cpu combined with the successor of that gpu and both of them are already pushed enough by games made in unity … the editor requires multiple times that power)

I should have clarified, not the editor. The editor would obviously crush it. With needing multiple touchscreens for user input, I would like to downscale what I need where possible.

I’ve got an HP Mini 311 (NP280 with nVidia Ion graphics) that I tried running a -very- simple Unity stand alone player on. It worked, but ran awfully slowly. I don’t recall the exact framerates, but if I recall correctly it was in the “single digit” frames per second range.

You need to opt a game for that usage there to make it run anywhere usable.

That means the lowest 2 quality levels, low enough texture sizes, all compressed, no “pro only shader effects”, optimally no terrain or if terrain then no vegetation …

stuff like that

It will be GUI heavy, the main display is actually on another computer entirely. At least you guys let me know that it does run, which is a great bit of information. I’ll keep the tips in mind as well.

Mostly, I didn’t want to order a couple of these and find out it won’t even start at all.

gui heavy depends on what you do.
but if its just gui you should get quite far.

just keep in mind that unity has no multi input capable gui (neither in unity 2, iphone 1.x nor u3 for desktop / iphone)