Hello,
I am trying to create an application where the user is inside of a sphere (Earth), and can rotate the sphere using the XRTK Ray Interactor and Grab Interactable Components.
I have successfully figured out how to use the XRTK to move the sphere while not directly inside of it, the issue arises once I try to place the XR Rig inside the sphere. The rays no longer interact with the sphere presumably because they are no longer successfully colliding.
I simply want to rotate the sphere while inside of it, here are some of the solutions I have tried:
- Reversed the normals of the sphere model in Blender
- Used a hollow sphere instead of a regular sphere (and tried with flipped normals)
- Used all sphere objects available in Blender/Unity (cube sphere, ico sphere, uv sphere, default unity sphere) with regular and inverted normals
- Reverse the mesh collider using a script in Unity
- Use convex mesh collider
None of it seems to work and I’ve been at it for a few days. If anyone has a potential solution I would be so grateful to try it out!