Interact with Grab Interactable while inside of it?

Hello,

I am trying to create an application where the user is inside of a sphere (Earth), and can rotate the sphere using the XRTK Ray Interactor and Grab Interactable Components.

I have successfully figured out how to use the XRTK to move the sphere while not directly inside of it, the issue arises once I try to place the XR Rig inside the sphere. The rays no longer interact with the sphere presumably because they are no longer successfully colliding.

I simply want to rotate the sphere while inside of it, here are some of the solutions I have tried:

  • Reversed the normals of the sphere model in Blender
  • Used a hollow sphere instead of a regular sphere (and tried with flipped normals)
  • Used all sphere objects available in Blender/Unity (cube sphere, ico sphere, uv sphere, default unity sphere) with regular and inverted normals
  • Reverse the mesh collider using a script in Unity
  • Use convex mesh collider

None of it seems to work and I’ve been at it for a few days. If anyone has a potential solution I would be so grateful to try it out!

So you know, you cannot link to an image file on your desktop on your PC in a forum post i.e. “http://C:\Users\Ethan\OneDrive\Documents\WPS VR\Protoype”