I’m trying to create a circle collider with a trigger option that should return “enter” in the console whenever the player steps inside of it. I created some code inside the same script as the player movement (see below) This code doesn’t seem to be working. Am I missing something in my code?
void OnTriggerStay(Collider col){
if (col.gameObject.tag == "PInteract"){
Debug.Log("enter");
}
}