I’m designing an interactive book using Unity 3d. I’ve some ideas of how to do this but I’m not sure if it’s the right approach. This interactive book contains around 15 pages, in which 12 of those pages contain apart from text, some animations that the user can trigger. There are also sound effects (e.g. storm sounds, birds singing, etc) and a background soundtrack. It’s very likely that a narrator voice would be present during the reading of the text, because it’s intended to be an accessible application.(e.g. blind people could not read so they have to listen). I’ve been thinking in the following design:
Create one scene per page. The idea is to represent each page through a scene, so we will have around 15 scenes. Each scene will contain sound effects, audio tracks, narrator voice, text of the book and animations that can be triggered by the user. We will concatenate the scenes, simulating the effect of book pages. There are some issues, for example page transitions, up to now, we don’t know if they want some 3d effect, but I could use Page Turn Curl or Page curler (Assets).
Any ideas? Is this a correct way of designing this app? Thanks in advance!