I’m getting a weird problem using intereactive cloth physics: right after applying the component, the mesh goes crazy sticking one vertex at 0,0,0 (see the image). Note that beside that, its behavior works correctly as expected. Anybody got a similar issue and if so is a blender issue or is rather U3D related?

I know this is an old post, but did you (or anyone else) figure out what was causing this? I have a similar problem currently.
