Hello everyone,
here is my issue:
I have a character with ribbons. I want these ribbons to be interactive cloth, controlled by gravity and colliders on his legs to move them physically correct during animation.
I attached the cloth renderer and interactive cloth component to the ribbon mesh and set up an attached collider at the characters hips.
So far so good.
But veeery strange things are happening here…Here is what happens when I press play:
As you can see, the ribbons behave strange. Although I set bending and stretching stiffness to 1 they are bent and stretched?! And last but not least the “Invisble-Boner-Phenomena”. If I play with the Thickness-Slider, the ribbons get larger with lower amounts and rocksolid with high values. I’m completely confused