Hi
I have this:
var fireRate : float = 0.5;
private var nextFire : float = 0.0;
function Start () {
}
function Update ()
{
if (Input.GetButton (“Fire1”) Time.time > nextFire)
{
var ray : Ray = Camera.main.ScreenPointToRay (Input.mousePosition);
var hit : RaycastHit;
if (collider.Raycast (ray, hit, 100.0))
{
nextFire = Time.time + fireRate;
rigidbody.AddForce(Random.Range(30,-30),Random.Range(500,0),Random.Range(30,-30));
}
}
}
Works great on a ball, it jumps in a random direction when being clicked. Now how can I do something similar to this on a InteractiveCloth? I can’t hit it with a raycast because it doesn’t have a collider, and I can’t addForce because it doesn’t have a rigidBody.
Please help.
Jakob Wagner