Interactive film in browser

I’m trying to create an interactive movie and I want it to be playable in a web browser.
The problem is that video files load during playback, so they usually get stuck (for a large file).
Is it possible to somehow set in Unity to download all assets (videos) first and then start the game?

Testing interactive film is here: https://film.bedi.cc/

Swarmify.com says that they have no-latency video. I haven’t used them, and I don’t know if Unity’s wrapper would interfere with this functionality, but I wanted to mention the option

Look into scene preloaders- you would want to have at least two scenes- one that is a pre-loader then another scene that is your video file etc-

The game starts and loads the pre-loader scene which then loads the video scene using Async loading and you can set it to not play the scene until the entire video is loaded.

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Looks great at the moment. This actually reminds me ALOT of the old Sierra game “Phantasmagoria.” Basically everything was a “video” but you interacted with it to progress the story.

Unity WebGL & Film is definitely very interesting as it is the lowest barrier to entry getting eyeballs to your content.

@marc_tanenbaum extremely random tag, but this is a very interesting thing to think about with upcoming film tools. Bringing back that Sierra Phantasmagoria game to show off simple timeline clips based on user interaction; while mainly being film-forward as you don’t really have a character controller attached (if you have ever played Phantasmagoria back in the day).

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