I’m interested in making a GUI for a like a hex map editor. On part of the GUI will be a selection grid with icons to select (imagine trees, buildings, etc.) and in another window will be a blank hexagon grid that when you click on it, it will ‘paint’ the various icons.
Knowing what I know of GUI textures, I was thinking about make a blank hex map with hundreds and hundreds of offset textures that could be individually selected and the selected icon image copied to that blank hex.
Is that the most effective way to tackle that problem? What other ways could do the trick?
Secondday question, I have not seen anything in the docs, but does Unity support sprite sheets where I can put dozens of icons on a single image and then copy and load them individually into a selection grid?
Thanks in advance for your thoughts, TAZ.