Hiya,
So I’m not sure if this belongs more in scripting or GUI we’ll start here, it’s probably a bit of both. The project will ultimately be for mobile but I’m developing it just on windows until I get farther along and want to drop the money down for the SDK. I’m looking at developing my menu system a bit more and need some help to point in the right direction. What I would like to do is create a solar system with planets and other objects that rotate around the sun (easy to do in Studio Max) I want to bring that solar system into Unity and have planets and other objects within the solar system be “missions” the player gets to select on which to play, also easy to place down with simple GUI buttons.
Here’s where it gets more complex, I would like to make this interactable and alive… so the planets would circle the sun… the player can zoom in and out, they can also rotate the screens perspective.
So how do I go about making the GUI buttons so they can move, is there an option other than GUI.Buttons? How can the camera know if two buttons are on top of each other which button is closer? I would also like some GUI object surrounding the mission, like a hexagonal box identifying that there is a selectable mission at that location.
So I grabbed a quick image off the web and threw it into photoshop to make some changes
I placed white hexagonal markers around the planets and one of the moons. In the menu this would indicate that there is a mission to be played at that location. Notice on the bottom right mission the “moon” is over the “planet” indicator blocking it out because the “moon” takes precedence in that given location.