Interactive Mobile Architecture Visualisation

Hello everyone,
Here is “HAZELWOOD LOFT” an immersive and mobile design experience for mobile (all is recorded in real-time):
http://www.dronesinteractive.com/ourwork.html

Hope you’ll like it :slight_smile:

Awesome work. Of course one of the best archviz’s I’ve seen on an iPad publically shown.

I am really intrigued by your reflective wood floor. Is that a shader? Or did you do the trick of duplicating the scene and mirroring it upside down?

The floor is a shader, I think it’s the same as the one in angry bots,you attach a script to the objects and to the camera (I will check with my developer).
The main goal was to have fake blurry reflection, but we didn’t succeed in this.

For trying to fake burry reflections on mobile I found it best to use a sphere map masked by an alpha channel overlaying the diffuse. Obviously it doesn’t reflect, but it does give the impression of that soft grainy sheen going across wood floors.

Another question, I don’t know if this is just due to the compression in the video covering it up. But I don’t see PVRTC compression artifacting in your lightmaps. Is there artifacting in it? Or did you do something special in it to minimize or get rid of it?

seems interesting, do you have a visual example?
Regarding the PVRTC artifacts, they are there but you just don’t see them in the videos, in the preview movie because it was recorded on PC so DXT5 compression and in the iPAD movie because the resolution of the capture is so low. You do see them when playing with the iPAD. Working with PVRTC in Unity is a nightmare when aiming clean lighting. Using the PVRTC standalone give better results, but gets confused when you re using the alpha channel.