My Idea was to create a Interactive Texture like in Doom 3 where they go over the numbers and they highlight. My Question is that when you use a raycast is there away to get the coordinates of the object getting hit, like the position xyz and rotation xyz.
You can get all that information the the RaycastHit, if this was your raycast:
var hit : RaycastHit;
if (Physics.Raycast (transform.position, -Vector3.up, hit)) {
//This is the position
hit.transform.position
//And this is the rotation
hit.transform.position
}