Hi Guys,
I’m trying to make an interactive wind shader using a render texture inspired by this tutorial:
The problem is I can’t get the red and blue channels to offset the vertex of my terrain assets properly. I’m using the setup below. I think it probably has something to do with the position nodes, but I cant figure out what the problem is. The render texture is updated in real time which is also visible when plugged into the base color. The offset however remains static.
If anybody has a good suggestion to help me along that would be great!
