I’m a student in game development, and with my team we’re planning to create a game with a bubble-like avatar (something like soul bubble for example : http://www.joystiq.com/2008/08/12/ds-fanboy-review-soul-bubbles/).
At first, i tried to create such an avatar using the new interactiveCloth feature (with a geosphere). The “bubble”'s behavior was quite interesting, as it bounces and changes its shape as wanted.
The problem is an interactiveCloth seems to have no transform…when I addForceAtPosition on my interactiveCloth, the transform of my gameObject is not update, even if my cloth is in movement.
I tried to add a rigidbody component on my gameObject with the interactiveCloth, and do an AddForce to move my object, but even if the transform is updated, my mesh does not move…
My question is simple : is there a way to interact with an interactiveCloth with the flexiblity of a rigidbody (with available velocity, drag, position etc…) ?