I have about 3 weeks to make something for school to turn in for Summer work and I was thinking of just doing a Deep Learning project, but I have been working on AI/ML non stop for the past few months and kind of want a break.
I’m pretty decent I would say with C# and my friend said he would help me with art.
and who knows if it works out maybe it can be something he and I can work on for the next two years while we finish school. In these 3 weeks we will be working on it for 12-16 hours a day, starting out just learning the engine.
Do you have any experience making games? If not, that game is a very tall order for 3 weeks. Maybe provide some more information about the scope you’re looking at? 2D maps, inventory management, combat, AI, crafting, etc. just isn’t going to happen in 3 weeks if you’ve never done it before.
I showed this to my friend and we both agree. I personally don’t have experience making games, he actually does however. He is working on a game called BulletVille at the moment. He’s able to provide some feedback here and there, but I was hoping to approach this like I approach most hackathons. I think I’ll aim for basic mechanics such as implementing a map, basic physics, basic inventory management, basic combat, no advanced AI, just basic crafting. That is 6 things, splitting it into 3 weeks, I can try for simple functionality based off of the tutorial that @LiterallyJeff shared with me to start.
The only thing I am unsure of is the rendering of buildings. I am assuming there is a trigger for when a player collides with a building object, which causes the external building to be de-rendered(made transparent) and then they render in another sprite, which is the interior building, and any other dynamically casted objects thrown into the world as loot.