I was taught that anything you could conceptualize you could develop. That there is nothing impossible inside the realm of object oriented programming.
I was trying to explain to someone in IRC that it would be possible to make an MMO with 100 classes. He thought that 100 classes would go beyond the budget/time constraints that any company had. I was arguing that with simple graphics and a professional programmer, the content could be created quickly.
I showed some examples of graphics that I thought were simple and could be generated quickly. And I kept iterating that I thought a professional programmer could code games quickly too.
Yeah, you’re that guy who would rather tell professionals what they should be capable of doing, rather than learning how to do it yourself.
And yes… in theory you could make an MMO in 100 classes (that is 100 classes on top of the already pile of classes included with Unity or whatever gameengine you’re using). Especially if it’s a very simple MMO.
Honestly. If you had to make a video game from the ground up you could do it with ZERO classes. If you used a language that wasn’t OO.
When I say the word class I mean warrior, rogue, paladin.
My point is that I think out of the box a little bit too much sometimes. I always expect more than what I usually get. I want things like world of warcraft with 1000 levels and 100 classes. Or halo with 1000 guns.
Look, taken to the extreme, you should be able to code Halo in a millisecond. Of course doing things takes time. Especially in learning industries like game development. We would like everything to be quicker of course, but expecting everything makes no sense when everyone here has already stated it is hard and it takes work.
@bigl2369 Please have some respect and stop insulting all of us who spend thousands of hours on our game code. (NOT an exaggeration.)
Can we lock this thread? This guy isn’t looking for help. Other threads from this troll: