I just noticed a VERY weird issue with the FBX import today on U3 beta 6.
I have two identical meshes that I import using “none” as normal/tangent generation options.
The other of the meshes has smoothing angle setting of 180 and the other has smoothing angle of 60.
Now, the weird thing: even though normal generation is disabled (and the smoothing angle setting is not adjustable, and should have zero effect on the generated mesh), the mesh with smoothing angle setting 60 generates roughly 1.5x more vertices when rendering.
Ie, in my scene, using mesh 1 results in 4k polygons and 4k vertices, using mesh 2 results in 4k polygons and 6k vertices.
Has anyone else noticed the same? Sounds like a bug to me?
Yeah, the UV’s are different (moved with an offset by the artist, but identical otherwise), but the meshes are basically the same.
Anyway, the problem is that the smoothing angle setting affects the number of the polygons even if the normal generation is turned off (= looks like a bug to me).
Yes, I know that, but that wasn’t the point - the problem is that a disabled option has an effect on the output polygon count, which is something that should not happen.