Hello,
I made a scene around 90,000 polygon and added so many point/spot lights in it … then i baked it and exported it to webplayer.
Now whats the point of talk is -
-
Movement is not smooth as it should have been ?? y so ? because of too many polygons ?? or too many lights ??
i have optimized the scene with the current scenario. -
After baking i had a feeling if i disable or delete lights, the scene inside the game panel should look the same coz all the textures are baked now, buttttt i am wrong, if i am baking then why the hell real time lighting is affecting my scene ? i tried this coz i thought that too many lights may be causing the performance not to be smooth.
I want my scene to run smooth everywhere, please guide me where i am wrong
This is how my room looks
http://www.image-share.com/ijpg-730-130.html