Interesting performance problem

Hi guys

Here’s a performance issue that’s been bugging me. On iOS and Android this doesn’t happen.

The performance is significantly different when the game renders in landscape as opposed to portrait (60 versus 39 fps).

As can be seen in the screenshots, there’s no significant difference of what’s being rendered. All the background is a single texture, and the center of it contains the same elements at the same resolution. As I can’t connect with the profiler, or extract any information using visual studio’s profiler, I’m kind of in the dark… Wondering if anyone has ever seen something like this.

Many thanks


Wouldnt Unity profiler work? ([×] AutoConnect profiler from build settings)