Interesting things you didn't know about Unity 4.5

Interesting article on Gamasutra…

5 Likes

Stuff I didn’t realise either! like selection base!

Wow, thanks for sharing this. Really interessting.

For me info about reorderablist is awesome and event based is that i need other nice but not important. However im strange that this class is in internal unityeditor namespace instead of exposing it in editorgui class. But it can be easily fix in next versions so…

Scripting: Add UnityEngine.ISerializationCallbackReceiver interface, to get a callback right before serialisation and right after deserialization.

^
This thing saved my life and came just in time too. Before this, I was having serious issues with importing a whole scene from my own custom format then getting Unity to recognize even the most basic of types when I press Play.

Yeah, thanks for sharing this!

The DLL and scripting fixes excite me. I lost many hours wondering why some classes seemed invisible to Unity!

Thanks a bunch for sharing this. It is indeed, exceedingly interesting!

There is indeed some cool stuff in there, well worth hilighting.

Having said that, the list thing was the only one in there that I hadn’t already picked up on. When those release notes came out I spent half an hour reading through them and pointing out changes to people they might be relevant to.

This stuff is worth paying close attention to.

Not to start a war here but this is the kind of blog post that should be on the Unity official blog for each release, that goes into the nitty gritty of all the fixes/updates. Why should we have to happen across a post on Gamasutra to find this stuff?

When epic does a minor release they have a large page that clearly details what’s been going on in the updates.
Checkout their 4.2 update…
https://www.unrealengine.com/blog/unreal-engine-42-release

I really don’t want to spend 30 minutes reading through the release notes, a nice quick overview of the main goodies and enhancements is all I ask.

Epic’s release notes have a few more pictures - which is nice. They are just as much a lot of text, though.

I actually kind-of like Pixologic’s approach in compiling a PDF with detailed explanations for all the news in each new Version of ZBrush and bundeling these PDFs with the installation. The only downside to this approach is that as a user you still have to look through each PDF index separately to check which feature got added in which version.

I understand what you are saying and I agree: For Unity a more visual approach with a few animated GIFs or pictures like in the Gamasutra article would surely be apreciated, as well. :slight_smile:

Still - I think you make it sound more cumbersome than it really is.

Sure, but one man’s trash is another man’s treasure. One dev might not care about something that changes another dev’s world.

Also, if you’re only looking for what matters to you then it shouldn’t take too long, as every note is prefixed with a category.

Wow that’s a really good article!