Heres the deal im using blender now that ive goten use to it. I know how to UV now, and made a simple hall. My question is when I go to make Interiors for my Unity game should I make it one big model or make bits an peices such as halls and rooms? Then line them up in the unity scene.
Make the inside separate from the roof until the entire interior is complete. That way you can organize things as necessary without having to zoom into the object all the time.
For performance, you’re always best off with separate room meshes. You don’t want to render the whole house from everywhere, after all! However, all the objects inside the room should be part of the room mesh unless those objects are meant to be moved in some way, like doors or other opening objects.
Never mind looking at script reference i see how i can access the light
var lightGameObject = new GameObject (“The Light”);
However I assume that sence its allready in the scene i wouldnt make a new GO, but just use GameObject (“Name of light”)?
Never mind figured it out woots.