I have used vray with 3ds max. I want to know what people think of this quality. As i have invested 2days in bringing this result, i want a 3rd eye opinion. What you all think about this quality ? Is it looking acceptable , good , bad.
I know the vray room is empty, but you can judge the look and feel of lamps and roof top furniture result. Do you think we should continue with vray or we should better use unity lightmap?
Please advise us, as how should we go ahead, what should we adopt ?
I use VRay for years and I am sure that there´s something wrong with your light setup.
It´s too much light, too less dark areas - so the result has almost no contrast.
Did you correctly set the Environment/Global lighting/ Ambient to black?
Try to simulate natural lighting with pointlights/spots/windows - avoid self illuminating materials.
I suggest to use IrradianceMap for primary and lightcache for secondary rays…
Your Unity lightmapping looks much better in the moment.
By any sensible yardstick vray should be giving you much better results so i think you need to have a look at your lighting and GI setup for your vray render, the beast lightmap looks better but still looks pretty unsatisfactory to me and unless youre directly using beasts plus points like light probes or directional lightmaps i find vray a no brainer in a situation like this
In your vray scene you have way too much light, its washing everything out, and have you taken into account vrays linear gamma workflow? You’ll need to set up both max and vray to adapt to it - linear gamma is technically the most sensible way to work (using a gamma of 1.0) so its adjusted on a basis of all displays, not just your monitor, but you’ll want to set max’s gamma/lut correction to 2.2 and do similar in vrays color mapping controls (Sorry this is off the top of my head and ive just woken up so feel free to correct me). What are you illuminating your scene with in your vray scene, and what materials are you using?
It’s hard to give hard and fast rules, i did a long guide to lightmap making with vray on this forum years ago, you might wanna look at that if its still relevant but from what i can see, turn your lights well down, dial down your GI if its there and play with your AO settings in the vray settings panel, that can give some more contrast along corners and suchlike. And the materials you use for your surfaces are very important, and it seems the ones you’ve been using arent exhibiting very nice shading characteristics
At the moment maybe stick with Beast and try and tune your vray rendering a little better overtime, i think if you want to get something just done then you have a better handle on beast right now, id be happy to look at your scene in max and try figure out whats up though, it’s not looking good and i’m wondering whats gone wrong there
Having another look, i’ll definitely add the ceiling shouldnt be that illuminated and the textures themselves seem to have too much contrasting detail and should probably be tiled to look less incongrous. Without direct illumination the ceiling should be somewhat darker with rafters providing shadows and spots where AO would provide contrast - If the bright things on the wall have vraylight materials with their multiplier dialed up and your GI solution is very rough then they’ll make the light very bland… and if set to direct light they’ll illuminate things overzealously without even gi settings
As said above, maybe your ambient light is too high, which might be a problem if its not the vraylight materials, but certainly anything self illuminating should probably only illuminate with quite a short falloff, the spotlights again, and the gaps between any direct illumination be more contrasty, and the ceiling should not be so illuminated at all and AO should help add shading to the ceiling details. I suppose there are quite a lot of factors to consider
I dont want to bash your work but to be honnest both your vray and your beast lightng could be done better.
Get some tutorials on lighing wih vray. This will improve our work drasticaly.
Best results I had so far was combining vray baked gi together with beast liniar lighting.
Here’s my basic tutorial on how to actually do it, i might do something more detailed on how one might light, bake and recreate a scene in unity free using free or cheap assets