Interior Help!

Hello,

I’m trying to keep everything as low poly as possible in my game but still give the look of realism to the game.So i need some help.

I’m gonna define some things so you will understand better:camera 1(interior camera you see the inside of the truck)camera 2(is the out side camera this camera follows the truck but on the out side)

Ok what i want to do is when your in camera 1 you see the detailed really nice interior,but if you switch to camera 2 and try to look inside the truck all you see is a VERY low poly model of the interior and maybe,maybe not,even textured just a white color.

The reason i wanna do this is because when your in camera 2,the out side of the truck,why in the world would you pay attention to the inside of the truck?So there is no need for all the detailed interior to be rendered if you are on the outside of the truck,and when in camera 1 your gonna obviously be seeing the inside of the truck so thats when the detailed model is displayed.

Ok so here is my problem.The only way i know to do this is when you are on camera 1 it disables the low poly model of the interior and enables the detailed one and when in camera 2 is does the opposite.Only problem is my game is gonna be multiplayer and no matter what i don’t want the other truck drivers to be seeing the detailed interior model of the other trucks.All i want other players to see in other trucks is the low poly model.But if i use my method when i switch to camera 1 the other players will also see the detailed model witch i don’t want.At all times all i want other players to see is the low poly interior model and not the detailed model of other players trucks.

I hope you all can help and under stand what I’m trying to say.Its a really big subject to explain but if you still don’t understand please let me know i will try to explain it better.

Do any of you all know how i can achieve this?

Thanks

Any ideas?

You obviously want a low + high version of your interior - this is usually called LOD (level of detail)
And you want to turn them on/off? Easily done by making GameObject.active true or false for whichever mesh.

That’s just the simplest method people use.

Well if you read my hole post you would have seen i already know about that method but i dont want other multiplayer people to see the high detailed mesh of other trucks.And if i use that method when the other person is inside the truck the other multiplayer people will also see the high detailed mesh.Something i dont want to happen!