Internal build system error. BuildProgram exited with code 134

Hello, I’ve been struggled by this bug.
I’m using Macbook Pro(macOS Sonoma 14.0), and I pulled my project from another computer(Windows 11) by SourceTree. Before that, my project worked peacefully, but now, there is an error as title.
Here is the entire text of the error:

Internal build system error. BuildProgram exited with code 134.
Unhandled exception. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
 ---> System.UnauthorizedAccessException: Access to the path '/Users/umesuzaku/?????????/Unity/??????????????????/Library/Bee/200b0aE.dag.outputdata' is denied.
 ---> System.IO.IOException: Operation not permitted
   --- End of inner exception stack trace ---
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.FileStreamHelpers.ChooseStrategy(FileStream fileStream, String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, Int64 preallocationSize)
   at System.IO.StreamWriter.ValidateArgsAndOpenPath(String path, Boolean append, Encoding encoding, Int32 bufferSize)
   at System.IO.File.WriteAllText(String path, String contents)
   at NiceIO.NPath.SystemIOFileSystem.File_WriteAllText(NPath path, String contents)
   at NiceIO.NPath.WriteAllText(String contents)
   at Bee.Serialization.ObjectsToDisk.Write(String path)
   at Bee.Core.BuildProgramContext.Dispose()
   at ScriptCompilationBuildProgram.ScriptCompilationBuildProgram.Main(String[] args) in /Users/bokken/build/output/unity/unity/Editor/IncrementalBuildPipeline/ScriptCompilationBuildProgram/ScriptCompilationBuildProgram.cs:line 80
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
   at Program.Main(String[] args) in /Users/bokken/build/output/unity/netcorerun/netcorerun/Program.cs:line 47

The part of garbled text is due to the file name is named in Japanese.
I changed permission of “200b0aE.dag.outputdata” so that anyone could access or read/write with terminal, however, it not worked.
And I even deleted “bee” folder, but bee file was re-created and occured same bug.
I have no clue what is this folder and file, and how I handle this matter.
Please someone give me some advice.