Internal compiler error. See the console log for more information. output was: Help

Internal compiler error. See the console log for more information. output was:
Unhandled Exception: System.TypeLoadException: Could not load type ‘System.Func`1’ from assembly ‘mscorlib, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e’.

at (wrapper managed-to-native) System.Reflection.MonoMethodInfo:get_method_info (intptr,System.Reflection.MonoMethodInfo&)

at System.Reflection.MonoMethodInfo.GetMethodInfo (IntPtr handle) [0x00000] in :0

at System.Reflection.MonoMethodInfo.GetAttributes (IntPtr handle) [0x00000] in :0

at System.Reflection.MonoMethod.get_Attributes () [0x00000] in :0

at System.Reflection.MethodBase.get_IsVirtual () [0x00000] in :0

at Mono.CSharp.MemberCache.AddMethods (BindingFlags bf, System.Type type) [0x00000] in :0

at Mono.CSharp.MemberCache.AddMethods (System.Type type) [0x00000] in :0

at Mono.CSharp.MemberCache…ctor (IMemberContainer container) [0x00000] in :0

at Mono.CSharp.TypeHandle…ctor (System.Type type) [0x00000] in :0

at Mono.CSharp.TypeHandle.GetTypeHandle (System.Type t) [0x00000] in :0

at Mono.CSharp.TypeHandle.GetMemberCache (System.Type t) [0x00000] in :0

at Mono.CSharp.TypeManager.MemberLookup_FindMembers (System.Type t, MemberTypes mt, BindingFlags bf, System.String name, System.Boolean& used_cache) [0x00000] in :0

at Mono.CSharp.TypeManager.RealMemberLookup (System.Type invocation_type, System.Type qualifier_type, System.Type queried_type, MemberTypes mt, BindingFlags original_bf, System.String name, IList almost_match) [0x00000] in :0

at Mono.CSharp.TypeManager.MemberLookup (System.Type invocation_type, System.Type qualifier_type, System.Type queried_type, MemberTypes mt, BindingFlags original_bf, System.String name, IList almost_match) [0x00000] in :0

at Mono.CSharp.Expression.MemberLookup (Mono.CSharp.CompilerContext ctx, System.Type container_type, System.Type qualifier_type, System.Type queried_type, System.String name, MemberTypes mt, BindingFlags bf, Location loc) [0x00000] in :0

at Mono.CSharp.Expression.MemberLookup (Mono.CSharp.CompilerContext ctx, System.Type container_type, System.Type qualifier_type, System.Type queried_type, System.String name, Location loc) [0x00000] in :0

at Mono.CSharp.MemberAccess.DoResolve (Mono.CSharp.ResolveContext ec, Mono.CSharp.Expression right_side) [0x00000] in :0

at Mono.CSharp.MemberAccess.DoResolve (Mono.CSharp.ResolveContext ec) [0x00000] in :0

at Mono.CSharp.Expression.Resolve (Mono.CSharp.ResolveContext ec, ResolveFlags flags) [0x00000] in :0

at Mono.CSharp.Invocation.DoResolve (Mono.CSharp.ResolveContext ec) [0x00000] in :0

at Mono.CSharp.Expression.Resolve (Mono.CSharp.ResolveContext ec, ResolveFlags flags) [0x00000] in :0

at Mono.CSharp.Expression.Resolve (Mono.CSharp.ResolveContext ec) [0x00000] in :0

at Mono.CSharp.Return.DoResolve (Mono.CSharp.BlockContext ec) [0x00000] in :0

at Mono.CSharp.ExitStatement.Resolve (Mono.CSharp.BlockContext ec) [0x00000] in :0

at Mono.CSharp.Block.Resolve (Mono.CSharp.BlockContext ec) [0x00000] in :0

at Mono.CSharp.ToplevelBlock.Resolve (Mono.CSharp.FlowBranching parent, Mono.CSharp.BlockContext rc, Mono.CSharp.ParametersCompiled ip, IMethodData md) [0x00000] in :0

P.S its not the Player Settings (Api Compatibility Level) it was set to .NET 2.0 and .NET 2.0 Subset

Also Pleas Help i Can’t get help anywhere and have no idea what to do I’m stuck

I am curious as to why you have posted this in multiplayer networking. Is your project multiplayer?
In any case, you gave us an error and no information on what your project consists of, when the error happened… Or any information at all. Is it an empty project? Did you just add a networking library and it stopped working? Have you tried a different project and found that to work?

Some more info here please.

1: Update Unity
2: Pray
3: Pray again
4: Open Unity
5: Pray once more
6: ???
7: Success.

I’m not sure what causes this error, but usually the end result is either reinstalling Unity, or completely restarting the project. Only the first one is viable in most scenarios,