Internal Compiler Error

Unable to run project. I’ve tried creating a new project, and importing assets. Re-installing Unity etc.

I get “Internal compiler error. See the console log for more information. output was:” in Unity

Log:

LICENSE SYSTEM [20131012 0:55:37] No start/stop license dates set

LICENSE SYSTEM [20131012 0:55:37] Next license update check is after 2013-10-12T22:04:59

Built from ‘’ repo; Version is ‘4.2.2f1 (54f0fc09defb) revision 78157’; Using compiler version ‘160040219’
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, shouldGiveDebuggerChanceToAttach: 0
Initialize mono
Mono path[0] = ‘C:/Program Files (x86)/Unity4/Editor/Data/Managed’
Mono path[1] = ‘C:/Program Files (x86)/Unity4/Editor/Data/Mono/lib/mono/2.0’
Mono path[2] = ‘C:/Program Files (x86)/Unity4/Editor/Data/UnityScript’
Mono config path = ‘C:/Program Files (x86)/Unity4/Editor/Data/Mono/etc’
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y
IsTimeToCheckForNewEditor: Update time 1381538767 current 1381535737
Opening project via file: C:/Users/Dean/Desktop/JumpDash/Assets/1.unity
C:/Users/Dean/Desktop/JumpDash
Loading GUID ↔ Path mappings … 0.000701 seconds.
Loading Asset Database … 0.001059 seconds
AssetDatabase consistency checks … 0.045048 seconds
Initialize engine version: 4.2.2f1 (54f0fc09defb)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.1422]
Renderer: NVIDIA GeForce GTX 580
Vendor: NVIDIA
VRAM: 1488 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Registering custom dll’s …
Register platform support module: C:/Program Files (x86)/Unity4/Editor/Data/PlaybackEngines/iPhonePlayer/EditorExtensions/UnityEditor.iOS.Extensions.dll
Register platform support module: C:/Program Files (x86)/Unity4/Editor/Data/PlaybackEngines/WP8Support/EditorExtensions/UnityEditor.WP8.Extensions.dll
Register platform support module: C:/Program Files (x86)/Unity4/Editor/Data/PlaybackEngines/MetroSupport/EditorExtensions/UnityEditor.Metro.Extensions.dll
Register platform support module: C:/Program Files (x86)/Unity4/Editor/Data/PlaybackEngines/BB10Player/EditorExtensions/UnityEditor.BB10.Extensions.dll
Register platform support module: C:/Program Files (x86)/Unity4/Editor/Data/PlaybackEngines/AndroidPlayer/EditorExtensions/UnityEditor.Android.Extensions.dll
Registered in 0.005098 seconds.
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity4\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\PlaybackEngines\iPhonePlayer\EditorExtensions\UnityEditor.iOS.Extensions.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity4\Editor\Data\PlaybackEngines\iPhonePlayer\EditorExtensions\UnityEditor.iOS.Extensions.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\PlaybackEngines\WP8Support\EditorExtensions\UnityEditor.WP8.Extensions.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity4\Editor\Data\PlaybackEngines\WP8Support\EditorExtensions\UnityEditor.WP8.Extensions.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\PlaybackEngines\MetroSupport\EditorExtensions\UnityEditor.Metro.Extensions.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity4\Editor\Data\PlaybackEngines\MetroSupport\EditorExtensions\UnityEditor.Metro.Extensions.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\PlaybackEngines\BB10Player\EditorExtensions\UnityEditor.BB10.Extensions.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity4\Editor\Data\PlaybackEngines\BB10Player\EditorExtensions\UnityEditor.BB10.Extensions.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\PlaybackEngines\AndroidPlayer\EditorExtensions\UnityEditor.Android.Extensions.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity4\Editor\Data\PlaybackEngines\AndroidPlayer\EditorExtensions\UnityEditor.Android.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\Mono\lib\mono\2.0\System.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\Mono\lib\mono\2.0\System.Xml.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless)
Mono: successfully reloaded assembly

  • Completed reload, in 0.123 seconds
  • starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll, for buildtarget 5

-----Compiler Commandline Arguments:

Filename: “C:/Program Files (x86)/Unity4/Editor/Data/Mono\bin\mono.exe”

Arguments: “C:/Program Files (x86)/Unity4/Editor/Data/Mono\lib/mono/unity\smcs.exe” @Temp/UnityTempFile-f3168e81088fb8d48b0fcb225c6ece27

MONO_PATH: C:/Program Files (x86)/Unity4/Editor/Data/Mono\lib\mono\unity

MONO_CFG_DIR: C:/Program Files (x86)/Unity4/Editor/Data/Mono\etc

index: 75

Responsefile: Temp/UnityTempFile-f3168e81088fb8d48b0fcb225c6ece27 Contents:

-debug

-target:library

-nowarn:0169

-out:Temp/Assembly-CSharp-firstpass.dll

-r:“C:/Program Files (x86)/Unity4/Editor/Data/Managed/UnityEngine.dll”

-r:“C:/Program Files (x86)/Unity4/Editor/Data/Managed/UnityEditor.dll”

-define:UNITY_STANDALONE_WIN

-define:ENABLE_MICROPHONE

-define:ENABLE_TEXTUREID_MAP

-define:ENABLE_AUDIO_FMOD

-define:UNITY_STANDALONE

-define:ENABLE_MONO

-define:ENABLE_TERRAIN

-define:ENABLE_SUBSTANCE

-define:ENABLE_GENERICS

-define:ENABLE_MOVIES

-define:ENABLE_WWW

-define:ENABLE_IMAGEEFFECTS

-define:ENABLE_WEBCAM

-define:RENDER_SOFTWARE_CURSOR

-define:ENABLE_NETWORK

-define:ENABLE_PHYSICS

-define:ENABLE_CACHING

-define:ENABLE_CLOTH

-define:ENABLE_SHADOWS

-define:ENABLE_AUDIO

-define:ENABLE_DUCK_TYPING

-define:ENABLE_SINGLE_INSTANCE_BUILD_SETTING

-define:UNITY_4_2_2

-define:UNITY_4_2

-define:ENABLE_PROFILER

-define:UNITY_EDITOR

-define:UNITY_EDITOR_WIN

Assets/Plugins/MeshExtrusion.cs

Assets/Plugins/Perlin.cs

-r:“C:/Program Files (x86)/Unity4/Editor/Data/Mono\lib/mono/unity\System.Runtime.Serialization.dll”

-r:“C:/Program Files (x86)/Unity4/Editor/Data/Mono\lib/mono/unity\System.Xml.Linq.dll”

-----CompilerOutput:-stdout–exitcode: -1073741819–compilationhadfailure: True–outfile: Temp/Assembly-CSharp-firstpass.dll

-----CompilerOutput:-stderr----------

-----EndCompilerOutput---------------

  • Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
    Internal compiler error. See the console log for more information. output was:

(Filename: Line: 0)

Registering platform support modules:

Ignoring assembly UnityEditor.Android.Extensions, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null. Failed to find type ‘UnityEditor.Android.APIVersion’ in UnityEditor.Android.Extensions, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null

Registering platform support for: BB10.

Registering platform support for: Metro.

Registering platform support for: WP8.

Registering platform support for: iOS.

Registered platform support modules in: 0.004468s.

System memory in use before: 4.5 MB.
Unloading 38 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
System memory in use after: 2.2 MB.

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 63.
Total: 5.012861 ms (FindLiveObjects: 0.010439 ms CreateObjectMapping: 0.002319 ms MarkObjects: 0.156307 ms DeleteObjects: 0.003189 ms)

Validating Project structure … 0.000896 seconds.
Refresh, detecting if any assets need to be imported or removed … 0.001600 seconds (Nothing changed)
Platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\Managed
unit.framework.dll (this message is harmless)
System memory in use before: 8.3 MB.
Unloading 12 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
System memory in use after: 4.6 MB.

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 645.
Total: 7.844955 ms (FindLiveObjects: 0.028709 ms CreateObjectMapping: 0.007539 ms MarkObjects: 0.588110 ms DeleteObjects: 0.004929 ms)

Initializing input.

Input initialized.

Native extension for build target not found
Refresh, detecting if any assets need to be imported or removed … 0.001608 seconds (Nothing changed)
Refresh, detecting if any assets need to be imported or removed … 0.001593 seconds (Nothing changed)

Also, I notice that you keep your Project folder on your desktop. This can be bad as Desktop is one of those Protected Folders which can restrict access to a lot of programs. Try relocating the project folder to an accessible path in C: or in your documents somewhere.

I am getting the internal compiler error message as well and it shows up as soon as I import an asset.

If I delete the asset the error goes away.

I believe it has something to do with where the assets are stored and unity has somehow become confused.

I say this because it was working - I attached a script from the new asset and was able to run the game. I exited Unity and the script cannot be found even though is listed in the assets folder in the project.

If I delete the asset the error will go away.

I have even had this issue with the Unity standard assets.