i switched from MONO to IL2CPP and enable both ARMv7 ARM64 because I need both 32 and 64 bit, but now on build i get and error , first InternalCallRegistrationWriter.exe Crash window, then this:
Failed running C:\Program Files\Unity\Hub\Editor\2020.1.2f1\Editor\Data\Tools/InternalCallRegistrationWriter/InternalCallRegistrationWriter.exe -output=“C:\Users\omar\Desktop\UNAITY\ConPulseProiettile\Temp\StagingArea\assets\bin\Data\Managed\UnityICallRegistration.cpp” -summary=“C:\Users\omar\Desktop\UNAITY\ConPulseProiettile\Temp\StagingArea\assets\bin\Data\Managed\ICallSummary.txt” -assembly=“C:\Users\omar\Desktop\UNAITY\ConPulseProiettile\Temp\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.AndroidJNIModule.dll;C:\Users\omar\Desktop\UNAITY\ConPulseProiettile\Temp\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.AnimationModule.dll;C:\Users\omar\Desktop\UNAITY\ConPulseProiettile\Temp\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.AudioModule.dll;C:\Users\omar\Desktop\UNAITY\ConPulseProiettile\Temp\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.CoreModule.dll;C:\Users\omar\Desktop\UNAITY\ConPulseProiettile\Temp\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.DirectorModule.dll;C:\Users\omar\Desktop\UNAITY\ConPulseProiettile\Temp\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.GridModule.dll;C:\Users\omar\Desktop\UNAITY\ConPulseProiettile\Temp\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.ImageConversionModule.dll;C:\Users\omar\Desktop\UNAITY\ConPulseProiettile\Temp\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.IMGUIModule.dll;C:\Users\omar\Desktop\UNAITY\ConPulseProiettile\Temp\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.InputLegacyModule.dll;C:\Users\omar\Desktop\UNAITY\ConPulseProiettile\Temp\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.InputModule.dll;C:\Users\omar\Desktop\UNAITY\ConPulseProiettile\Temp\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.ParticleSystemModule.dll;C:\Users\omar\Desktop\UNAITY\ConPulseProiettile\Temp\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.Physics2DModule.dll;C:\Users\omar\Desktop\UNAITY\ConPulseProiettile\Temp\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.PhysicsModule.dll;C:\Users\omar\Desktop\UNAITY\ConPulseProiettile\Temp\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.SharedInternalsModule.dll;C:\Users\omar\Desktop\UNAITY\ConPulseProiettile\Temp\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.SpriteShapeModule.dll;C:\Users\omar\Desktop\UNAITY\ConPulseProiettile\Temp\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.SubsystemsModule.dll;C:\Users\omar\Desktop\UNAITY\ConPulseProiettile\Temp\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.TextCoreModule.dll;C:\Users\omar\Desktop\UNAITY\ConPulseProiettile\Temp\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.TextRenderingModule.dll;C:\Users\omar\Desktop\UNAITY\ConPulseProiettile\Temp\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.TilemapModule.dll;C:\Users\omar\Desktop\UNAITY\ConPulseProiettile\Temp\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.UIModule.dll;C:\Users\omar\Desktop\UNAITY\ConPulseProiettile\Temp\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.VRModule.dll;C:\Users\omar\Desktop\UNAITY\ConPulseProiettile\Temp\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.XRModule.dll;C:\Users\omar\Desktop\UNAITY\ConPulseProiettile\Temp\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.dll”
stdout:
stderr:
Eccezione non gestita: System.UnauthorizedAccessException: Accesso al percorso ‘C:\Users\omar\Desktop\UNAITY\ConPulseProiettile\Temp\StagingArea\assets\bin\Data\Managed\ICallSummary.txt’ negato.
in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
in System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
in System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
in System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
in System.IO.StreamWriter…ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
in System.IO.File.InternalWriteAllText(String path, String contents, Encoding encoding, Boolean checkHost)
in Unity.InternalCallRegistrationWriter.Runner.DefaultRunner.Run(InternalCallOptions options)
in Unity.InternalCallRegistrationWriter.Runner.DefaultRunner.ParseOptionsAndRun(String[ ] args)
in Unity.InternalCallRegistrationWriter.Program.Main(String[ ] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) UnityEditorInternal.Runner:RunManagedProgram(String, String) UnityEditorInternal.AssemblyStripper:GenerateInternalCallSummaryFile(String, String, String) UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(UnityLinkerRunInformation) UnityEditorInternal.AssemblyStripper:StripAssemblies(String, BaseUnityLinkerPlatformProvider, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel) UnityEditorInternal.IL2CPPBuilder:Run() UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action
1, RuntimeClassRegistry)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
any help?