If I have 2 rotations, rotA and rotB. How do I make rotA Slerp half way from what it is to rotB.
rotA = Quaternion.Slerp(rotA, rotB, 0.5);
If I have 2 rotations, rotA and rotB. How do I make rotA Slerp half way from what it is to rotB.
rotA = Quaternion.Slerp(rotA, rotB, 0.5);