Interpolate animations ?

Hello,

Is it possible to “interpolate” the animations of a model ? I’ve got a motorbike rider with several animations and I would like to combine the animations “accelerate” and “inclineLeft”, for example :

  • idle
  • accelerate (the rider leans forward)
  • inclineLeft (the rider leans to the left)
  • inclineRight
  • etc

Yes, it is possible.

take a look here
http://unity3d.com/support/documentation/ScriptReference/AnimationState.AddMixingTransform.html

I’ve found the solution here ^^ :
http://unity3d.com/support/documentation/Manual/Character-Animation.html (chapter" Additive Animation Example")