interpolate triangles?

I am trying to turn on the Interpolate Triangles varible on a mesh emitter from a script…

this was my best guess:

emitter = child.gameObject.GetComponent("MeshParticleEmitter");
emitter.interpolateTriangles = true;

result is “interpolateTriangles variable not found”

what’s the secret handshake?

Not all variables are accessible from code. :frowning: