Hello guys. I’m facing a problem as the title. The Rigidbody Interpolate is set to Interpolate and Cinemachine brain is set to default. Anyone can help me?
There are video and movement script file below.
8254593–1080345–PlayerMovement.cs (3.22 KB)
Hello guys. I’m facing a problem as the title. The Rigidbody Interpolate is set to Interpolate and Cinemachine brain is set to default. Anyone can help me?
There are video and movement script file below.
8254593–1080345–PlayerMovement.cs (3.22 KB)
You are using Time.delta time in teh FixedUpdate loop, you should using Time.fixedDeltaTime instead.
I thought in FixedUpdate, Time.deltaTime = Time.fixedDeltaTime = 0.02s
Read this for a better understanding: https://docs.unity3d.com/Manual/TimeFrameManagement.html