Interpolation on rigid bodies causes jerky movement, works fine with no interpolation.

I’ve been trying to have a camera follow a rigidbody but it always ends with jerky movement.

I tested with to rigid bodies in freefall and a simple camera script to follow them.

I noted that the one with interpolation : interpolate was very jerky, while the one with interpolation : none was smooth as butter.

Here’s a video showing the result:

Isn’t interpolation supposed to prevent jerky movement, not cause it?

I have the same issue as this - did you find out why it was happening?