Hi
I have a problem with some objects since i started using smoothing INTERPOLATION on dynamic bodies.
You can see this video for more details
The red ones are meshes with dynamic bodies(made in editor) but the brown ones are dynamic bodies with meshes as children(the dynamic body has no meshes on itself, and it can have 1-4 meshes under it)(all made in code)
Some of them will go crazy and have this ghost effect. It seems to have something to do with the transform matrices somewhere but i can’t find a link or a pattern.
All the debug data seems fine and i can’t understand why some of the brown objects work and some don’t… they all made in same place in the same way
Does ayone know what might be wrong?
Before i enabled interpolation everything worked fine
If i apply another explosion force they will behave the same way again
Thanks