Interpupillary distance in stereo render to Cubemap not set in HDRP

I need to obtain a stereo capture (in real-time) of a 360 degrees panorama in HDRP, then convert it to equirectangular. The project does NOT use VR, it is a rendering for 360-degrees 3D screen with shutter glasses, so any VR SDK would not help with this.
In Camera.RenderToCubemap, the IPD does not have any effect, with the only difference between mono and stereo being that the stereo render follows the rotation of the camera, while mono doesn’t. However, both left and right eye are the same. Tried this with Unity 2022.3 and Unity 2023.2, HDRP, both on Windows and Mac.

Any solution or workaround for this?