I thought this would be a simple task, but for some reason I can’t get it to work.
I’ve given my character several features (dance, wave etc) that I’m trying to trigger at will. I’ve set up my mecanim system from my idle state to each of the other states, each transition is activated by a Trigger parameter (since I don’t want them to loop) and when each state animation finished it automatically returns to the idle state.
My problem is that for example my dance animation is intentionally a bit long. I want to be able to select another animation, interrupt this animation and start the new one. Right now I have to wait until it’s finished. Basically I’m creating a queue.
Isn’t that possible?
I’ve unchecked the “atomic” option in the transition, I thought that would suffice…